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path: root/libs/hwui/ProgramCache.cpp
AgeCommit message (Expand)Author
2014-08-12Switch to cos interpolation of shadow alphaChris Craik
2014-08-12Rework shadow interpolationChris Craik
2014-08-05Fix large radius RR clipping issue on certain devicesChris Craik
2014-05-15Round rect outline clippingChris Craik
2014-02-07Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger
2013-05-14Add tessellation path for pointsChris Craik
2013-05-03Add an on-screen overdraw counterRomain Guy
2013-04-09Change the dither texture's swizzlingRomain Guy
2013-04-05Use float textures to render gradients when possibleRomain Guy
2013-03-01Add shader program selection shortcutChris Craik
2013-02-25Add new property to debug non-rectangular clip operationsRomain Guy
2013-02-13Implement support for drawBitmapMesh's colors arrayRomain Guy
2013-02-06Add cap tessellation supportChris Craik
2012-09-26Make gradients beautiful againRomain Guy
2012-09-25Fix alpha channel computation with ColorMatrixColorFilterRomain Guy
2012-09-21Merge "Optimize shaders for dithered gradients" into jb-mr1-devChet Haase
2012-09-21Optimize shaders for dithered gradientsChet Haase
2012-09-20Polygonal rendering of simple fill shapesChris Craik
2012-09-18Fix GL shader bugsChet Haase
2012-09-17Fix bad shader codeChet Haase
2012-09-14Fix modulation and gamma correction issuesRomain Guy
2012-09-13Multiply alpha for AA as late as possibleChris Craik
2012-09-05Varying-based AA rect drawingChris Craik
2012-08-29Use smoothstep to eliminate branches in AA shaderChris Craik
2012-08-08Reduce gradients textures size whenever possibleRomain Guy
2012-08-01Add dithering to gradientsRomain Guy
2012-07-31Improve gradientsRomain Guy
2012-07-18Remove vendor specific precision qualifierRomain Guy
2012-07-18Note to selfRomain Guy
2012-07-16Add shader-based text gamma correctionRomain Guy
2011-12-12Optimize state changesRomain Guy
2011-08-01Use high precision iterators on specific GPUsRomain Guy
2011-05-02Merge "Allows to render with an OpenGL context inside a TextureView."Romain Guy
2011-05-02Allows to render with an OpenGL context inside a TextureView.Romain Guy
2011-05-02Line endcaps for AA lines are now antialiased.Chet Haase
2011-04-28New widget: TextureViewRomain Guy
2011-04-26Apply shaders/filters to text drop shadows.Romain Guy
2011-04-21Enable anti-aliasing for hw-accelerated linesChet Haase
2011-03-23Fix shaders generation on IMG GPUs.Romain Guy
2011-03-21Add support for drawPoint() and drawPoints().Romain Guy
2010-12-07Correctly release the OpenGL Canvas on EGL error.Romain Guy
2010-11-10Move all debug flags in a single place.Romain Guy
2010-10-13Color filters were ignored by the program cache fast path.Romain Guy
2010-10-12Simplify black texture fragment shader.Romain Guy
2010-10-11Optimize GLSL shaders.Romain Guy
2010-10-11Improve performance of linear gradients.Romain Guy
2010-10-07Add 3D transforms support to all gradients.Romain Guy
2010-10-06Apply 3D transformations to gradient shaders.Romain Guy
2010-09-21Add support for circular gradients to the GL renderer.Romain Guy
2010-09-20Add support for SweepGradient in the GL renderer.Romain Guy