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hwui
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ProgramCache.cpp
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Author
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
Rework shadow interpolation
Chris Craik
2014-08-05
Fix large radius RR clipping issue on certain devices
Chris Craik
2014-05-15
Round rect outline clipping
Chris Craik
2014-02-07
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2013-05-14
Add tessellation path for points
Chris Craik
2013-05-03
Add an on-screen overdraw counter
Romain Guy
2013-04-09
Change the dither texture's swizzling
Romain Guy
2013-04-05
Use float textures to render gradients when possible
Romain Guy
2013-03-01
Add shader program selection shortcut
Chris Craik
2013-02-25
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-13
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-06
Add cap tessellation support
Chris Craik
2012-09-26
Make gradients beautiful again
Romain Guy
2012-09-25
Fix alpha channel computation with ColorMatrixColorFilter
Romain Guy
2012-09-21
Merge "Optimize shaders for dithered gradients" into jb-mr1-dev
Chet Haase
2012-09-21
Optimize shaders for dithered gradients
Chet Haase
2012-09-20
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-18
Fix GL shader bugs
Chet Haase
2012-09-17
Fix bad shader code
Chet Haase
2012-09-14
Fix modulation and gamma correction issues
Romain Guy
2012-09-13
Multiply alpha for AA as late as possible
Chris Craik
2012-09-05
Varying-based AA rect drawing
Chris Craik
2012-08-29
Use smoothstep to eliminate branches in AA shader
Chris Craik
2012-08-08
Reduce gradients textures size whenever possible
Romain Guy
2012-08-01
Add dithering to gradients
Romain Guy
2012-07-31
Improve gradients
Romain Guy
2012-07-18
Remove vendor specific precision qualifier
Romain Guy
2012-07-18
Note to self
Romain Guy
2012-07-16
Add shader-based text gamma correction
Romain Guy
2011-12-12
Optimize state changes
Romain Guy
2011-08-01
Use high precision iterators on specific GPUs
Romain Guy
2011-05-02
Merge "Allows to render with an OpenGL context inside a TextureView."
Romain Guy
2011-05-02
Allows to render with an OpenGL context inside a TextureView.
Romain Guy
2011-05-02
Line endcaps for AA lines are now antialiased.
Chet Haase
2011-04-28
New widget: TextureView
Romain Guy
2011-04-26
Apply shaders/filters to text drop shadows.
Romain Guy
2011-04-21
Enable anti-aliasing for hw-accelerated lines
Chet Haase
2011-03-23
Fix shaders generation on IMG GPUs.
Romain Guy
2011-03-21
Add support for drawPoint() and drawPoints().
Romain Guy
2010-12-07
Correctly release the OpenGL Canvas on EGL error.
Romain Guy
2010-11-10
Move all debug flags in a single place.
Romain Guy
2010-10-13
Color filters were ignored by the program cache fast path.
Romain Guy
2010-10-12
Simplify black texture fragment shader.
Romain Guy
2010-10-11
Optimize GLSL shaders.
Romain Guy
2010-10-11
Improve performance of linear gradients.
Romain Guy
2010-10-07
Add 3D transforms support to all gradients.
Romain Guy
2010-10-06
Apply 3D transformations to gradient shaders.
Romain Guy
2010-09-21
Add support for circular gradients to the GL renderer.
Romain Guy
2010-09-20
Add support for SweepGradient in the GL renderer.
Romain Guy
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