index
:
Project-1CE/frameworks_base
lineage-18.1
sugisawa
sugisawa-mr1
tachibana
tachibana-mr1
umineko
Unnamed repository; edit this file 'description' to name the repository.
Linux User
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
libs
/
hwui
/
ProgramCache.cpp
Age
Commit message (
Expand
)
Author
2018-05-03
remove (dead) caches from hwui
Mike Reed
2018-03-28
Change shader precision because of CTS Fail.
dohyunia.kim
2017-11-03
Format the world (or just HWUI)
John Reck
2017-07-19
Delete all ro.hwui.* props
John Reck
2017-06-01
Merge "Optimised hwui rounded corners shader" am: d7287c96eb am: ed7bdd6549
Arun
2017-06-01
Optimised hwui rounded corners shader
Arun
2017-04-04
Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation
Derek Sollenberger
2017-03-28
Convert bitmaps to sRGB/scRGB when they have a color profile
Romain Guy
2017-03-16
Bowing my head in shame, going back to gamma interpolated gradients
Romain Guy
2017-03-15
Improve dithering of alpha gradients
Romain Guy
2017-03-06
Add ColorSpace information on Bitmap
Romain Guy
2017-02-08
Don't print shader source
Romain Guy
2017-02-07
Apply transfer function when rendering with linear textures
Romain Guy
2017-02-03
Gradients are now an absurd Chimera
Romain Guy
2016-12-13
Merge "HWUI: set correct sampler for external texture in shaders"
Sergei Vasilinetc
2016-12-13
HWUI: set correct sampler for external texture in shaders
sergeyv
2016-12-12
Pre-multiply gradient colors the right way
Romain Guy
2016-11-15
Support hardware bitmaps in bitmap shaders
sergeyv
2016-11-02
use SkBlendMode
Mike Reed
2016-10-12
Various fixes for linear blending and gradients
Romain Guy
2016-10-11
Linear blending, step 1
Romain Guy
2016-05-03
Use LUT for computing final shadow alpha
Chris Craik
2015-09-22
Remove shader based gamma approach
Chris Craik
2015-08-21
Merge "Switch several enums to enum classes"
Chris Craik
2015-08-21
Switch several enums to enum classes
Chris Craik
2015-08-19
Define GLSL version
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-04-09
Update the shadow fall off function from cosine to gaussian.
ztenghui
2015-03-06
SkPorterDuff Multiply mode maps to SkXfermode modulate.
Derek Sollenberger
2015-03-06
Avoid invalid shader creation for certain blend modes
Chris Craik
2015-02-06
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-12-23
Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-11-22
Revert "resolved conflicts for merge of 220c3f4f to master"
Andreas Gampe
2014-11-21
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Andreas Gampe
2014-11-21
Frameworks/base: Unused parameters in hwui
Andreas Gampe
2014-10-27
Cleanup debug options
John Reck
2014-09-17
Handle premultiplication correctly for ColorMatrixColorFilters
Chris Craik
2014-09-04
Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev
Derek Sollenberger
2014-08-29
Fix precision issues for roundrect clipping
Chris Craik
2014-08-18
Remove invalid premul step from HWUI's matrix color filter.
Derek Sollenberger
2014-08-12
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
Rework shadow interpolation
Chris Craik
2014-08-05
Fix large radius RR clipping issue on certain devices
Chris Craik
2014-05-15
Round rect outline clipping
Chris Craik
2014-02-07
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2013-05-14
Add tessellation path for points
Chris Craik
2013-05-03
Add an on-screen overdraw counter
Romain Guy
2013-04-09
Change the dither texture's swizzling
Romain Guy
2013-04-05
Use float textures to render gradients when possible
Romain Guy
[next]