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authorRomain Guy <romainguy@google.com>2016-12-12 18:21:32 -0800
committerRomain Guy <romainguy@google.com>2016-12-12 18:50:07 -0800
commita0ed6f03f6f06eb41cbcc15c0a99b4a78fd91bef (patch)
treef6eeb56420b457fe9955f21548ca12e6cf7ec68e /libs/hwui/ProgramCache.cpp
parent84cac20dfdff35932901e978e6b6d3da843a2fa7 (diff)
Pre-multiply gradient colors the right way
Alpha pre-multiplication must be done after applying the opto-electronic transfer function when linear blending is disabled. The correct way would be to pre-multiply before gamma encoding but this leads to improper blending which cannot be corrected without using sRGB frame buffers and texture sampling. Bug: 33010587 Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases --test android.uirendering.cts.testclasses.GradientTests Change-Id: I5f04bda4cb9f63674537aef5931621c14d601884
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 0c2309faf4ea..2688ba484212 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -175,10 +175,11 @@ const char* gFS_Gradient_Functions =
const char* gFS_Gradient_Preamble[2] = {
// Linear framebuffer
"\nvec4 dither(const vec4 color) {\n"
- " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);"
+ " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);\n"
"}\n"
"\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
- " return pow(mix(a, b, v), vec4(vec3(1.0 / 2.2), 1.0));"
+ " vec4 c = pow(mix(a, b, v), vec4(vec3(1.0 / 2.2), 1.0));\n"
+ " return vec4(c.rgb * c.a, c.a);\n"
"}\n",
// sRGB framebuffer
"\nvec4 dither(const vec4 color) {\n"
@@ -186,7 +187,8 @@ const char* gFS_Gradient_Preamble[2] = {
" return vec4(dithered * dithered, color.a);\n"
"}\n"
"\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
- " return mix(a, b, v);"
+ " vec4 c = mix(a, b, v);\n"
+ " return vec4(c.rgb * c.a, c.a);\n"
"}\n"
};