summaryrefslogtreecommitdiff
path: root/libs/hwui/ProgramCache.cpp
diff options
context:
space:
mode:
authorRomain Guy <romainguy@google.com>2016-09-28 17:34:42 -0700
committerRomain Guy <romainguy@google.com>2016-10-11 17:47:58 -0700
commit253f2c213f6ecda63b6872aee77bd30d5ec07c82 (patch)
tree45fcfd8633a122fc4509e58732743123daf8af79 /libs/hwui/ProgramCache.cpp
parent9cf75061b143196c97c31726655c7e5c4ada8814 (diff)
Linear blending, step 1
NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp172
1 files changed, 116 insertions, 56 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 59225e108ac7..315c60eccb3e 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -17,8 +17,8 @@
#include <utils/String8.h>
#include "Caches.h"
-#include "Dither.h"
#include "ProgramCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -69,22 +69,16 @@ const char* gVS_Header_Varyings_HasBitmap =
"varying highp vec2 outBitmapTexCoords;\n";
const char* gVS_Header_Varyings_HasGradient[6] = {
// Linear
- "varying highp vec2 linear;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying float linear;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 linear;\n",
+ "varying float linear;\n",
// Circular
- "varying highp vec2 circular;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying highp vec2 circular;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 circular;\n",
+ "varying highp vec2 circular;\n",
// Sweep
- "varying highp vec2 sweep;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying highp vec2 sweep;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 sweep;\n",
+ "varying highp vec2 sweep;\n",
};
const char* gVS_Header_Varyings_HasRoundRectClip =
"varying highp vec2 roundRectPos;\n";
@@ -98,22 +92,16 @@ const char* gVS_Main_OutTransformedTexCoords =
" outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
const char* gVS_Main_OutGradient[6] = {
// Linear
- " linear = vec2((screenSpace * position).x, 0.5);\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " linear = (screenSpace * position).x;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
+ " linear = vec2((screenSpace * position).x, 0.5);\n",
+ " linear = (screenSpace * position).x;\n",
// Circular
- " circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
+ " circular = (screenSpace * position).xy;\n",
+ " circular = (screenSpace * position).xy;\n",
// Sweep
+ " sweep = (screenSpace * position).xy;\n",
" sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
@@ -147,12 +135,11 @@ const char* gFS_Uniforms_TextureSampler =
"uniform sampler2D baseSampler;\n";
const char* gFS_Uniforms_ExternalTextureSampler =
"uniform samplerExternalOES baseSampler;\n";
-const char* gFS_Uniforms_Dither =
- "uniform sampler2D ditherSampler;";
const char* gFS_Uniforms_GradientSampler[2] = {
- "%s\n"
+ "uniform vec2 screenSize;\n"
"uniform sampler2D gradientSampler;\n",
- "%s\n"
+
+ "uniform vec2 screenSize;\n"
"uniform vec4 startColor;\n"
"uniform vec4 endColor;\n"
};
@@ -172,18 +159,51 @@ const char* gFS_Uniforms_HasRoundRectClip =
"uniform vec4 roundRectInnerRectLTRB;\n"
"uniform float roundRectRadius;\n";
+// Dithering must be done in the quantization space
+// When we are writing to an sRGB framebuffer, we must do the following:
+// EOCF(OECF(color) + dither)
+// We approximate the transfer functions with gamma 2.0 to avoid branches and pow()
+// The dithering pattern is generated with a triangle noise generator in the range [-0.5,1.5[
+// TODO: Handle linear fp16 render targets
+const char* gFS_Dither_Functions =
+ "\nmediump float triangleNoise(const highp vec2 n) {\n"
+ " highp vec2 p = fract(n * vec2(5.3987, 5.4421));\n"
+ " p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));\n"
+ " highp float xy = p.x * p.y;\n"
+ " return fract(xy * 95.4307) + fract(xy * 75.04961) - 0.5;\n"
+ "}\n";
+const char* gFS_Dither_Preamble[2] = {
+ // Linear framebuffer
+ "\nvec4 dither(const vec4 color) {\n"
+ " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);"
+ "}\n",
+ // sRGB framebuffer
+ "\nvec4 dither(const vec4 color) {\n"
+ " vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
+ " return vec4(dithered * dithered, color.a);\n"
+ "}\n"
+};
+
+// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
+// The gamma() function assumes that bright text will be displayed on a dark
+// background and that dark text will be displayed on bright background
+// The gamma coefficient is chosen to thicken or thin the text accordingly
+// The dot product used to compute the luminance could be approximated with
+// a simple max(color.r, color.g, color.b)
+const char* gFS_Gamma_Preamble =
+ "\n#define GAMMA (%.2f)\n"
+ "#define GAMMA_INV (%.2f)\n"
+ "\nfloat gamma(float a, const vec3 color) {\n"
+ " float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));\n"
+ " return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);\n"
+ "}\n";
+
const char* gFS_Main =
"\nvoid main(void) {\n"
- " lowp vec4 fragColor;\n";
+ " vec4 fragColor;\n";
-const char* gFS_Main_Dither[2] = {
- // ES 2.0
- "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
- // ES 3.0
- "texture2D(ditherSampler, ditherTexCoords).a"
-};
-const char* gFS_Main_AddDitherToGradient =
- " gradientColor += %s;\n";
+const char* gFS_Main_AddDither =
+ " fragColor = dither(fragColor);\n";
// Fast cases
const char* gFS_Fast_SingleColor =
@@ -202,24 +222,32 @@ const char* gFS_Fast_SingleA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
"}\n\n";
+const char* gFS_Fast_SingleA8Texture_ApplyGamma =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, GAMMA));\n"
+ "}\n\n";
const char* gFS_Fast_SingleModulateA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
"}\n\n";
+const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n"
+ "}\n\n";
const char* gFS_Fast_SingleGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = dither(texture2D(gradientSampler, linear));\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = dither(mix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
"}\n\n",
};
const char* gFS_Fast_SingleModulateGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = dither(color.a * texture2D(gradientSampler, linear));\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = dither(color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
"}\n\n"
};
@@ -239,11 +267,13 @@ const char* gFS_Main_FetchTexture[2] = {
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords);\n"
};
-const char* gFS_Main_FetchA8Texture[2] = {
+const char* gFS_Main_FetchA8Texture[4] = {
// Don't modulate
" fragColor = texture2D(baseSampler, outTexCoords);\n",
+ " fragColor = texture2D(baseSampler, outTexCoords);\n",
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
};
const char* gFS_Main_FetchGradient[6] = {
// Linear
@@ -271,29 +301,38 @@ const char* gFS_Main_BlendShadersBG =
" fragColor = blendShaders(gradientColor, bitmapColor)";
const char* gFS_Main_BlendShadersGB =
" fragColor = blendShaders(bitmapColor, gradientColor)";
-const char* gFS_Main_BlendShaders_Modulate[3] = {
+const char* gFS_Main_BlendShaders_Modulate[6] = {
// Don't modulate
";\n",
+ ";\n",
// Modulate
" * color.a;\n",
+ " * color.a;\n",
// Modulate with alpha 8 texture
" * texture2D(baseSampler, outTexCoords).a;\n",
+ " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
};
-const char* gFS_Main_GradientShader_Modulate[3] = {
+const char* gFS_Main_GradientShader_Modulate[6] = {
// Don't modulate
" fragColor = gradientColor;\n",
+ " fragColor = gradientColor;\n",
// Modulate
" fragColor = gradientColor * color.a;\n",
+ " fragColor = gradientColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
};
-const char* gFS_Main_BitmapShader_Modulate[3] = {
+const char* gFS_Main_BitmapShader_Modulate[6] = {
// Don't modulate
" fragColor = bitmapColor;\n",
+ " fragColor = bitmapColor;\n",
// Modulate
" fragColor = bitmapColor * color.a;\n",
+ " fragColor = bitmapColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
};
const char* gFS_Main_FragColor =
" gl_FragColor = fragColor;\n";
@@ -385,7 +424,8 @@ const char* gBlendOps[18] = {
///////////////////////////////////////////////////////////////////////////////
ProgramCache::ProgramCache(Extensions& extensions)
- : mHasES3(extensions.getMajorGlVersion() >= 3) {
+ : mHasES3(extensions.getMajorGlVersion() >= 3)
+ , mHasSRGB(extensions.hasSRGB()) {
}
ProgramCache::~ProgramCache() {
@@ -518,6 +558,7 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
static bool shaderOp(const ProgramDescription& description, String8& shader,
const int modulateOp, const char** snippets) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ op = op * 2 + description.hasGammaCorrection;
shader.append(snippets[op]);
return description.hasAlpha8Texture;
}
@@ -570,13 +611,16 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Uniforms_ExternalTextureSampler);
}
if (description.hasGradient) {
- shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
- gFS_Uniforms_Dither);
+ shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
}
if (description.hasRoundRectClip) {
shader.append(gFS_Uniforms_HasRoundRectClip);
}
+ if (description.hasGammaCorrection) {
+ shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
+ }
+
// Optimization for common cases
if (!description.hasVertexAlpha
&& !blendFramebuffer
@@ -607,18 +651,26 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
fast = true;
} else if (singleA8Texture) {
if (!description.modulate) {
- shader.append(gFS_Fast_SingleA8Texture);
+ if (description.hasGammaCorrection) {
+ shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
+ } else {
+ shader.append(gFS_Fast_SingleA8Texture);
+ }
} else {
- shader.append(gFS_Fast_SingleModulateA8Texture);
+ if (description.hasGammaCorrection) {
+ shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
+ } else {
+ shader.append(gFS_Fast_SingleModulateA8Texture);
+ }
}
fast = true;
} else if (singleGradient) {
+ shader.append(gFS_Dither_Functions);
+ shader.append(gFS_Dither_Preamble[mHasSRGB]);
if (!description.modulate) {
- shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
- gFS_Main_Dither[mHasES3]);
+ shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
} else {
- shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
- gFS_Main_Dither[mHasES3]);
+ shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
}
fast = true;
}
@@ -652,6 +704,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.isBitmapNpot) {
generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
}
+ if (description.hasGradient) {
+ shader.append(gFS_Dither_Functions);
+ shader.append(gFS_Dither_Preamble[mHasSRGB]);
+ }
// Begin the shader
shader.append(gFS_Main); {
@@ -659,7 +715,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.hasTexture || description.hasExternalTexture) {
if (description.hasAlpha8Texture) {
if (!description.hasGradient && !description.hasBitmap) {
- shader.append(gFS_Main_FetchA8Texture[modulateOp]);
+ shader.append(
+ gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
}
} else {
shader.append(gFS_Main_FetchTexture[modulateOp]);
@@ -671,7 +728,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
if (description.hasGradient) {
shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
- shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
}
if (description.hasBitmap) {
if (!description.isBitmapNpot) {
@@ -715,6 +771,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
}
+ if (description.hasGradient) {
+ shader.append(gFS_Main_AddDither);
+ }
+
// Output the fragment
if (!blendFramebuffer) {
shader.append(gFS_Main_FragColor);