diff options
author | Romain Guy <romainguy@google.com> | 2013-02-25 14:15:37 -0800 |
---|---|---|
committer | Romain Guy <romainguy@google.com> | 2013-02-25 15:01:58 -0800 |
commit | 3ff0bfdd144bba3b023eda8c49b25fb0d0de8653 (patch) | |
tree | cfc94ccf18fb1bfaaefb1241c700900a32276acf /libs/hwui/ProgramCache.cpp | |
parent | 01d159d88a51c44d7e282e07b834535e5b0e8bd1 (diff) |
Add new property to debug non-rectangular clip operations
This change adds a new property called "debug.hwui.show_stencil_clip"
that accepts the following values:
- "highlight", colorizes in green any drawing command that's tested
against a non-rectangular clip region
- "region", shows the non-rectangular clip region in blue every time
it is used
- "hide", default value, nothing is shown
Change-Id: I83c8602310edc4aaeb8b905371cdd185b17d32b5
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index 74d598d5311e..0f014cbfa96a 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -351,6 +351,8 @@ const char* gFS_Main_ApplyColorOp[4] = { // PorterDuff " fragColor = blendColors(colorBlend, fragColor);\n" }; +const char* gFS_Main_DebugHighlight = + " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n"; const char* gFS_Footer = "}\n\n"; @@ -604,7 +606,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti // Optimization for common cases if (!description.isAA && !blendFramebuffer && !description.hasColors && - description.colorOp == ProgramDescription::kColorNone && !description.isPoint) { + description.colorOp == ProgramDescription::kColorNone && + !description.isPoint && !description.hasDebugHighlight) { bool fast = false; const bool noShader = !description.hasGradient && !description.hasBitmap; @@ -752,6 +755,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti if (description.hasColors) { shader.append(gFS_Main_FragColor_HasColors); } + if (description.hasDebugHighlight) { + shader.append(gFS_Main_DebugHighlight); + } } // End the shader shader.append(gFS_Footer); |