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authorChet Haase <chet@google.com>2012-09-17 17:09:21 -0700
committerChet Haase <chet@google.com>2012-09-17 17:09:21 -0700
commit1c5c206953d673f8424908c77c974c06d5b99a9c (patch)
treef1c5cb72f293dd78635454a1eada7a54f8224d48 /libs/hwui/ProgramCache.cpp
parent9f5f80e7a64d9388e3e73763b5c73dcddaa729fc (diff)
Fix bad shader code
Shader code missing "=" in a couple of cases. Change-Id: Iff8a99a0ccb2903c30e2bdb2f698ef9b2e03d5d1
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 6e7f35da67b3..2d13f6069fd5 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -231,10 +231,10 @@ const char* gFS_Fast_SingleGradient[2] = {
};
const char* gFS_Fast_SingleModulateGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
"}\n\n"
};