From 1c5c206953d673f8424908c77c974c06d5b99a9c Mon Sep 17 00:00:00 2001 From: Chet Haase Date: Mon, 17 Sep 2012 17:09:21 -0700 Subject: Fix bad shader code Shader code missing "=" in a couple of cases. Change-Id: Iff8a99a0ccb2903c30e2bdb2f698ef9b2e03d5d1 --- libs/hwui/ProgramCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/hwui/ProgramCache.cpp') diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index 6e7f35da67b3..2d13f6069fd5 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -231,10 +231,10 @@ const char* gFS_Fast_SingleGradient[2] = { }; const char* gFS_Fast_SingleModulateGradient[2] = { "\nvoid main(void) {\n" - " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" + " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" "}\n\n", "\nvoid main(void) {\n" - " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" + " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" "}\n\n" }; -- cgit v1.2.3