diff options
author | Chris Craik <ccraik@google.com> | 2012-08-27 17:03:13 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2012-08-29 11:14:52 -0700 |
commit | a798b95a9ef328720febec72d01462cd97e3d4c7 (patch) | |
tree | 39c500bbbac11cb34f8c81a934b6573baef8a5fd /libs/hwui/ProgramCache.cpp | |
parent | 65e08d25faced6059b873c9b175b683ee305dc8b (diff) |
Use smoothstep to eliminate branches in AA shader
Change-Id: If4ecb1a9446f29b2f8444f5cee551f863c1993e8
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index d67bfbe3d4ea..8a9a2ac00c78 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -129,9 +129,7 @@ const char* gFS_Uniforms_Color = "uniform vec4 color;\n"; const char* gFS_Uniforms_AA = "uniform float boundaryWidth;\n" - "uniform float inverseBoundaryWidth;\n" - "uniform float boundaryLength;\n" - "uniform float inverseBoundaryLength;\n"; + "uniform float boundaryLength;\n"; const char* gFS_Header_Uniforms_PointHasBitmap = "uniform vec2 textureDimension;\n" "uniform float pointSize;\n"; @@ -242,16 +240,9 @@ const char* gFS_Main_ModulateColor = const char* gFS_Main_ModulateColor_ApplyGamma = " fragColor *= pow(color.a, gamma);\n"; const char* gFS_Main_AccountForAA = - " if (widthProportion < boundaryWidth) {\n" - " fragColor *= (widthProportion * inverseBoundaryWidth);\n" - " } else if (widthProportion > (1.0 - boundaryWidth)) {\n" - " fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n" - " }\n" - " if (lengthProportion < boundaryLength) {\n" - " fragColor *= (lengthProportion * inverseBoundaryLength);\n" - " } else if (lengthProportion > (1.0 - boundaryLength)) {\n" - " fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n" - " }\n"; + " fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n" + " * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n"; + const char* gFS_Main_FetchTexture[2] = { // Don't modulate " fragColor = texture2D(sampler, outTexCoords);\n", |