diff options
author | Romain Guy <romainguy@google.com> | 2010-10-06 16:57:29 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-10-06 16:57:29 -0700 |
commit | e3095e0c1e2a4a4f34f741aa386eae56536ca5aa (patch) | |
tree | 6d2d7c5929bf73af2b0eeb07e757944db921c2de /libs/hwui/ProgramCache.cpp | |
parent | 572eab6f17a78a9483bbf4b3646aa5a6038ea210 (diff) |
Apply 3D transformations to gradient shaders.
This fixes only linear gradients. Sweep and radial gradients, as well as
bitmap shaders, will be fixed in a future commit.
Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index 3e9412cf0c78..d1a1b45bb2d3 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -35,9 +35,6 @@ const char* gVS_Header_Uniforms = "uniform mat4 transform;\n"; const char* gVS_Header_Uniforms_HasGradient[3] = { // Linear - "uniform float gradientLength;\n" - "uniform vec2 gradient;\n" - "uniform vec2 gradientStart;\n" "uniform mat4 screenSpace;\n", // Circular "uniform vec2 gradientStart;\n" @@ -69,8 +66,7 @@ const char* gVS_Main_OutTexCoords = " outTexCoords = texCoords;\n"; const char* gVS_Main_OutGradient[3] = { // Linear - " vec4 location = screenSpace * position;\n" - " index = dot(location.xy - gradientStart, gradient) * gradientLength;\n", + " index = (screenSpace * position).x;\n", // Circular " vec4 location = screenSpace * position;\n" " circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n", |