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authorRomain Guy <romainguy@google.com>2010-11-10 11:59:15 -0800
committerRomain Guy <romainguy@google.com>2010-11-10 11:59:15 -0800
commitc15008e72ec00ca20a271c3006dac649fd07533b (patch)
treea518cebc2b12966bde88c0a3a80ee19b989d17bb /libs/hwui/ProgramCache.cpp
parent21c1114dad3a778992479ec8ef514e412a7b2646 (diff)
Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the following is printed after every frame: D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes): D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520 D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608 D/OpenGLRenderer( 3723): GradientCache 135168 / 524288 D/OpenGLRenderer( 3723): PathCache 41180 / 4194304 D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152 D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144 D/OpenGLRenderer( 3723): Other: D/OpenGLRenderer( 3723): FboCache 2 / 12 D/OpenGLRenderer( 3723): PatchCache 31 / 512 D/OpenGLRenderer( 3723): Total memory usage: D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB This should help tracking possibe memory issues. Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 3cd85c8d3b5f..f2f1adb3d74c 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -456,11 +456,11 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
if (fast) {
- if (DEBUG_PROGRAM_CACHE) {
+#if DEBUG_PROGRAMS
PROGRAM_LOGD("*** Fast case:\n");
PROGRAM_LOGD("*** Generated fragment shader:\n\n");
printLongString(shader);
- }
+#endif
return shader;
}
@@ -542,10 +542,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
// End the shader
shader.append(gFS_Footer);
- if (DEBUG_PROGRAM_CACHE) {
+#if DEBUG_PROGRAMS
PROGRAM_LOGD("*** Generated fragment shader:\n\n");
printLongString(shader);
- }
+#endif
return shader;
}