diff options
author | Romain Guy <romainguy@google.com> | 2010-11-10 11:59:15 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2010-11-10 11:59:15 -0800 |
commit | c15008e72ec00ca20a271c3006dac649fd07533b (patch) | |
tree | a518cebc2b12966bde88c0a3a80ee19b989d17bb /libs/hwui/ProgramCache.cpp | |
parent | 21c1114dad3a778992479ec8ef514e412a7b2646 (diff) |
Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:
D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB
This should help tracking possibe memory issues.
Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index 3cd85c8d3b5f..f2f1adb3d74c 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -456,11 +456,11 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti } if (fast) { - if (DEBUG_PROGRAM_CACHE) { +#if DEBUG_PROGRAMS PROGRAM_LOGD("*** Fast case:\n"); PROGRAM_LOGD("*** Generated fragment shader:\n\n"); printLongString(shader); - } +#endif return shader; } @@ -542,10 +542,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti // End the shader shader.append(gFS_Footer); - if (DEBUG_PROGRAM_CACHE) { +#if DEBUG_PROGRAMS PROGRAM_LOGD("*** Generated fragment shader:\n\n"); printLongString(shader); - } +#endif return shader; } |