diff options
author | Romain Guy <romainguy@google.com> | 2010-10-07 15:07:45 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-10-07 15:07:45 -0700 |
commit | 14830948d02f768c41b97b7a8d15e1b3cab78267 (patch) | |
tree | 349cf9a5e1120ca3bc92807efb3db10ff11a8468 /libs/hwui/ProgramCache.cpp | |
parent | 6b7bd24659fb175fe1f0e97c86c18969918b496a (diff) |
Add 3D transforms support to all gradients.
Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index d1a1b45bb2d3..439e6fbf4eb5 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -37,12 +37,8 @@ const char* gVS_Header_Uniforms_HasGradient[3] = { // Linear "uniform mat4 screenSpace;\n", // Circular - "uniform vec2 gradientStart;\n" - "uniform mat4 gradientMatrix;\n" "uniform mat4 screenSpace;\n", // Sweep - "uniform vec2 gradientStart;\n" - "uniform mat4 gradientMatrix;\n" "uniform mat4 screenSpace;\n" }; const char* gVS_Header_Uniforms_HasBitmap = @@ -68,11 +64,9 @@ const char* gVS_Main_OutGradient[3] = { // Linear " index = (screenSpace * position).x;\n", // Circular - " vec4 location = screenSpace * position;\n" - " circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n", + " circular = (screenSpace * position).xy;\n", // Sweep - " vec4 location = screenSpace * position;\n" - " sweep = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n" + " sweep = (screenSpace * position).xy;\n" }; const char* gVS_Main_OutBitmapTexCoords = " vec4 bitmapCoords = textureTransform * position;\n" @@ -98,7 +92,6 @@ const char* gFS_Uniforms_GradientSampler[3] = { // Linear "uniform sampler2D gradientSampler;\n", // Circular - "uniform float gradientRadius;\n" "uniform sampler2D gradientSampler;\n", // Sweep "uniform sampler2D gradientSampler;\n" @@ -130,7 +123,7 @@ const char* gFS_Main_FetchGradient[3] = { // Linear " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n", // Circular - " float index = length(circular) * gradientRadius;\n" + " float index = length(circular);\n" " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n", // Sweep " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" |