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path: root/libs/hwui/renderstate/RenderState.cpp
AgeCommit message (Expand)Author
2020-01-10Add memory tracing in HWUIStan Iliev
2018-09-20Refactor RenderState and remove unused functionality.Derek Sollenberger
2018-09-20Fix crash when EGLSurface is no longer valid.Derek Sollenberger
2018-09-05Reland "TextureView Vulkan support and optimized OpenGL draw"Stan Iliev
2018-09-04Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""Stan Iliev
2018-08-31Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""Stan Iliev
2018-08-30Revert "TextureView Vulkan support and optimized OpenGL draw"John Reck
2018-08-29TextureView Vulkan support and optimized OpenGL drawStan Iliev
2018-05-30Remove dead codeJohn Reck
2018-05-08remove obsolete Glop, Tessellators, Programs, and SkiaShaderMike Reed
2018-05-04remove BakedOps and much of renderstateMike Reed
2018-05-03Delete a bunch of codeJohn Reck
2018-05-03remove (dead) caches from hwuiMike Reed
2017-11-03Format the world (or just HWUI)John Reck
2017-10-27Switch to a fancy new queueJohn Reck
2017-10-25Don't clear a layerPool that is never initialized.Derek Sollenberger
2017-08-18Disable hwui blending for first draw to main FBOArun
2017-08-10Delete all ro.hwui.* propsJohn Reck
2017-06-01Merge "Optimised hwui rounded corners shader" am: d7287c96eb am: ed7bdd6549Arun
2017-06-01Optimised hwui rounded corners shaderArun
2017-05-24Merge "Fix null deref crash" into oc-devJohn Reck
2017-05-23Fix null deref crashJohn Reck
2017-05-23Merge "Improve time to texture destruction" into oc-devJohn Reck
2017-05-22Improve time to texture destructionJohn Reck
2017-05-05Merge "Reduce hwui CPU time by using glDrawRangeElements" am: 057c7c3164 am: ...Arun
2017-05-05Reduce hwui CPU time by using glDrawRangeElementsArun
2017-03-28Convert bitmaps to sRGB/scRGB when they have a color profileRomain Guy
2017-03-06Add ColorSpace information on BitmapRomain Guy
2017-02-06Clean up deferredLayers only onGpuContextDestroyed.sergeyv
2017-01-30Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()sergeyv
2017-01-10Add support for dummy draws for Vulkan webview and texture views.Greg Daniel
2017-01-10Break Layer class into Gl and Vulkan subclassesGreg Daniel
2016-10-26Add target to texturesergeyv
2016-10-11Linear blending, step 1Romain Guy
2016-07-07Delete old rendering pipelineChris Craik
2016-05-04Merge "Use LUT for computing final shadow alpha" into nyc-devChris Craik
2016-05-03Use LUT for computing final shadow alphaChris Craik
2016-04-28resolve merge conflicts of 1599b981 to nyc-dev-plus-aospChih-Hung Hsieh
2016-04-27Fix google-explicit-constructor warnings.Chih-Hung Hsieh
2016-02-24Cleanup vertex attrib managementChris Craik
2016-01-29Fix copyLayerIntoJohn Reck
2016-01-25Add fine-grained debug layerJohn Reck
2016-01-21resolve merge conflicts of 32a95af029 to master.John Reck
2016-01-21libhwui: fix texture memory leakDohyun Lee
2016-01-19Fix ordering of texture->upload argumentsJohn Reck
2016-01-14Fix "leak" in FrameBuilder.textureLayer testJohn Reck
2016-01-14Track texture memory globallyJohn Reck
2015-11-12Recycle OffscreenBuffersChris Craik
2015-10-26Initial version of clipped saveLayer in new pipelineChris Craik
2015-09-28Move ortho matrix out of glopChris Craik