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author | Dohyun Lee <leedhyun11@gmail.com> | 2016-01-21 13:46:21 +0900 |
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committer | Dohyun Lee <leedhyun11@gmail.com> | 2016-01-21 13:46:21 +0900 |
commit | c5a3efd28668a62df3e3b364b49624c5af7549b6 (patch) | |
tree | fa83fe7b5d8c7afcd120925bfe8c1a22b0ce8fcb /libs/hwui/renderstate/RenderState.cpp | |
parent | 168f2e556b7222fd0dab7eadc4ceee2eca13be1a (diff) |
libhwui: fix texture memory leak
When there is not enough space and we cannot delete any
Texture in TextureCache to secure space, a new Texture is
created over and over again for the same SkBitmap and
there is the case that it is not deleted.
This patch avoids such cases.
Change-Id: Ic5353995e6d0716c31fe3bb49c60ec1a71574643
Signed-off-by: Dohyun Lee <leedhyun11@gmail.com>
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index 1e39bfa4b583..84b696596d40 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -306,6 +306,10 @@ void RenderState::render(const Glop& glop) { // Shader uniforms SkiaShader::apply(*mCaches, fill.skiaShaderData); + Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ? + fill.skiaShaderData.bitmapData.bitmapTexture : nullptr; + const AutoTexture autoCleanup(texture); + // ------------------------------------ // ---------- GL state setup ---------- // ------------------------------------ |