diff options
author | Stan Iliev <stani@google.com> | 2018-09-04 22:00:00 +0000 |
---|---|---|
committer | Stan Iliev <stani@google.com> | 2018-09-05 01:58:34 +0000 |
commit | 564ca3e2c9ed752f2a9d549ebfb31a78942ecfec (patch) | |
tree | f5a88d6ac251afadbbcc602047c2d901bf8cac55 /libs/hwui/renderstate/RenderState.cpp | |
parent | 73855d407137e670b1f836ec15b21bd7a4b1a187 (diff) |
Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.
Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 83 |
1 files changed, 6 insertions, 77 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index 3be84f588a20..b524bcb096da 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -16,8 +16,6 @@ #include "renderstate/RenderState.h" #include <GpuMemoryTracker.h> #include "DeferredLayerUpdater.h" -#include "GlLayer.h" -#include "VkLayer.h" #include "Snapshot.h" #include "renderthread/CanvasContext.h" @@ -39,44 +37,11 @@ RenderState::RenderState(renderthread::RenderThread& thread) RenderState::~RenderState() { } -void RenderState::onGLContextCreated() { +void RenderState::onContextCreated() { GpuMemoryTracker::onGpuContextCreated(); - - // This is delayed because the first access of Caches makes GL calls - if (!mCaches) { - mCaches = &Caches::createInstance(*this); - } - mCaches->init(); } -static void layerLostGlContext(Layer* layer) { - LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL, - "layerLostGlContext on non GL layer"); - static_cast<GlLayer*>(layer)->onGlContextLost(); -} - -void RenderState::onGLContextDestroyed() { - // TODO: reset all cached state in state objects - std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); - - mCaches->terminate(); - - destroyLayersInUpdater(); - GpuMemoryTracker::onGpuContextDestroyed(); -} - -void RenderState::onVkContextCreated() { - GpuMemoryTracker::onGpuContextCreated(); -} - -static void layerDestroyedVkContext(Layer* layer) { - LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan, - "layerLostVkContext on non Vulkan layer"); - static_cast<VkLayer*>(layer)->onVkContextDestroyed(); -} - -void RenderState::onVkContextDestroyed() { - std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext); +void RenderState::onContextDestroyed() { destroyLayersInUpdater(); GpuMemoryTracker::onGpuContextDestroyed(); } @@ -85,10 +50,6 @@ GrContext* RenderState::getGrContext() const { return mRenderThread.getGrContext(); } -void RenderState::flush(Caches::FlushMode mode) { - if (mCaches) mCaches->flush(mode); -} - void RenderState::onBitmapDestroyed(uint32_t pixelRefId) { // DEAD CODE } @@ -126,42 +87,6 @@ void RenderState::deleteFramebuffer(GLuint fbo) { glDeleteFramebuffers(1, &fbo); } -void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { - if (mode == DrawGlInfo::kModeProcessNoContext) { - // If there's no context we don't need to interrupt as there's - // no gl state to save/restore - (*functor)(mode, info); - } else { - interruptForFunctorInvoke(); - (*functor)(mode, info); - resumeFromFunctorInvoke(); - } -} - -void RenderState::interruptForFunctorInvoke() { - mCaches->textureState().resetActiveTexture(); - debugOverdraw(false, false); - // TODO: We need a way to know whether the functor is sRGB aware (b/32072673) - if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) { - glDisable(GL_FRAMEBUFFER_SRGB_EXT); - } -} - -void RenderState::resumeFromFunctorInvoke() { - if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) { - glEnable(GL_FRAMEBUFFER_SRGB_EXT); - } - - glViewport(0, 0, mViewportWidth, mViewportHeight); - glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); - debugOverdraw(false, false); - - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - - mCaches->textureState().activateTexture(0); - mCaches->textureState().resetBoundTextures(); -} - void RenderState::debugOverdraw(bool enable, bool clear) { // DEAD CODE } @@ -190,5 +115,9 @@ void RenderState::dump() { // DEAD CODE } +renderthread::RenderThread& RenderState::getRenderThread() { + return mRenderThread; +} + } /* namespace uirenderer */ } /* namespace android */ |