diff options
author | John Reck <jreck@google.com> | 2017-07-17 09:55:02 -0700 |
---|---|---|
committer | John Reck <jreck@google.com> | 2017-08-10 17:22:43 +0000 |
commit | 642ebea6e14b72c512ef1168dc6edb061035dded (patch) | |
tree | d2b562aefd9d4804a936f442422e6576c387f150 /libs/hwui/renderstate/RenderState.cpp | |
parent | 15ea142044cd5212ed6fe86987297a64f0d7a4fb (diff) |
Delete all ro.hwui.* props
Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.
Or just hardcode them to what all devices
were hardcoding them to anyway.
Bug: 63741221
Test: Check cache size results on sailfish
Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
Merged-In: I8b0d210572a246f4fefb076935cf5156a70c274c
(cherry picked from commit 8dc02f99d09130ace2ee738c2e689db1b3f33181)
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index 2c92924cc12c..ededffb0f4bb 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -53,6 +53,11 @@ void RenderState::onGLContextCreated() { mScissor = new Scissor(); mStencil = new Stencil(); + // Deferred because creation needs GL context for texture limits + if (!mLayerPool) { + mLayerPool = new OffscreenBufferPool(); + } + // This is delayed because the first access of Caches makes GL calls if (!mCaches) { mCaches = &Caches::createInstance(*this); @@ -67,7 +72,7 @@ static void layerLostGlContext(Layer* layer) { } void RenderState::onGLContextDestroyed() { - mLayerPool.clear(); + mLayerPool->clear(); // TODO: reset all cached state in state objects std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); @@ -100,7 +105,7 @@ static void layerDestroyedVkContext(Layer* layer) { } void RenderState::onVkContextDestroyed() { - mLayerPool.clear(); + mLayerPool->clear(); std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext); GpuMemoryTracker::onGpuContextDestroyed(); } @@ -116,10 +121,10 @@ void RenderState::flush(Caches::FlushMode mode) { case Caches::FlushMode::Moderate: // fall through case Caches::FlushMode::Layers: - mLayerPool.clear(); + if (mLayerPool) mLayerPool->clear(); break; } - mCaches->flush(mode); + if (mCaches) mCaches->flush(mode); } void RenderState::onBitmapDestroyed(uint32_t pixelRefId) { |