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authorJohn Reck <jreck@google.com>2016-01-22 16:28:07 -0800
committerJohn Reck <jreck@google.com>2016-01-25 16:15:14 -0800
commit975591a7af883d866d86ab819e164c6004694744 (patch)
treeb0247aebad80c7380141137e9de8d7edcf1ef89f /libs/hwui/renderstate/RenderState.cpp
parentfe434a15d6bde9299b51dc284b336944e5cf8a1c (diff)
Add fine-grained debug layer
Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r--libs/hwui/renderstate/RenderState.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 75dcf16123b5..81363d97876c 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -241,7 +241,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
const Glop::Mesh::Indices& indices = mesh.indices;
const Glop::Fill& fill = glop.fill;
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
// ---------------------------------------------
// ---------- Program + uniform setup ----------
@@ -286,7 +286,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
roundedOutRadius);
}
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
// --------------------------------
// ---------- Mesh setup ----------
@@ -339,7 +339,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
// Shader uniforms
SkiaShader::apply(*mCaches, fill.skiaShaderData);
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?
fill.skiaShaderData.bitmapData.bitmapTexture : nullptr;
const AutoTexture autoCleanup(texture);
@@ -349,7 +349,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
// ------------------------------------
blend().setFactors(glop.blend.src, glop.blend.dst);
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
// ------------------------------------
// ---------- Actual drawing ----------
@@ -379,7 +379,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
}
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
// -----------------------------------
// ---------- Mesh teardown ----------
@@ -391,7 +391,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
glDisableVertexAttribArray(colorLocation);
}
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
}
void RenderState::dump() {