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authorStan Iliev <stani@google.com>2018-08-14 13:30:17 -0400
committerStan Iliev <stani@google.com>2018-08-29 10:22:03 -0400
commitc8e22a653297837da9a80b0ba65f6854c8986c96 (patch)
tree7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/renderstate/RenderState.cpp
parent660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff)
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures. Cache SkImage for each observed GraphicBuffer, which is faster even for GL. Implement C++ SurfaceTexture, which allows Java SurfaceTexture to be used with Vulkan HWUI render thread and application GL. threads. Delete GLLayer and VkLayer classes and texture code from old HWUI pipeline. Test: Ran skiagl and skiavk pipeline with a TextureView app. Test: TextureView CTS tests pass for GL pipeline. Test: Ran Android NDK Native codec sample app. Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r--libs/hwui/renderstate/RenderState.cpp83
1 files changed, 6 insertions, 77 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 3be84f588a20..b524bcb096da 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -16,8 +16,6 @@
#include "renderstate/RenderState.h"
#include <GpuMemoryTracker.h>
#include "DeferredLayerUpdater.h"
-#include "GlLayer.h"
-#include "VkLayer.h"
#include "Snapshot.h"
#include "renderthread/CanvasContext.h"
@@ -39,44 +37,11 @@ RenderState::RenderState(renderthread::RenderThread& thread)
RenderState::~RenderState() {
}
-void RenderState::onGLContextCreated() {
+void RenderState::onContextCreated() {
GpuMemoryTracker::onGpuContextCreated();
-
- // This is delayed because the first access of Caches makes GL calls
- if (!mCaches) {
- mCaches = &Caches::createInstance(*this);
- }
- mCaches->init();
}
-static void layerLostGlContext(Layer* layer) {
- LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL,
- "layerLostGlContext on non GL layer");
- static_cast<GlLayer*>(layer)->onGlContextLost();
-}
-
-void RenderState::onGLContextDestroyed() {
- // TODO: reset all cached state in state objects
- std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
-
- mCaches->terminate();
-
- destroyLayersInUpdater();
- GpuMemoryTracker::onGpuContextDestroyed();
-}
-
-void RenderState::onVkContextCreated() {
- GpuMemoryTracker::onGpuContextCreated();
-}
-
-static void layerDestroyedVkContext(Layer* layer) {
- LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan,
- "layerLostVkContext on non Vulkan layer");
- static_cast<VkLayer*>(layer)->onVkContextDestroyed();
-}
-
-void RenderState::onVkContextDestroyed() {
- std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
+void RenderState::onContextDestroyed() {
destroyLayersInUpdater();
GpuMemoryTracker::onGpuContextDestroyed();
}
@@ -85,10 +50,6 @@ GrContext* RenderState::getGrContext() const {
return mRenderThread.getGrContext();
}
-void RenderState::flush(Caches::FlushMode mode) {
- if (mCaches) mCaches->flush(mode);
-}
-
void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
// DEAD CODE
}
@@ -126,42 +87,6 @@ void RenderState::deleteFramebuffer(GLuint fbo) {
glDeleteFramebuffers(1, &fbo);
}
-void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
- if (mode == DrawGlInfo::kModeProcessNoContext) {
- // If there's no context we don't need to interrupt as there's
- // no gl state to save/restore
- (*functor)(mode, info);
- } else {
- interruptForFunctorInvoke();
- (*functor)(mode, info);
- resumeFromFunctorInvoke();
- }
-}
-
-void RenderState::interruptForFunctorInvoke() {
- mCaches->textureState().resetActiveTexture();
- debugOverdraw(false, false);
- // TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
- if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
- glDisable(GL_FRAMEBUFFER_SRGB_EXT);
- }
-}
-
-void RenderState::resumeFromFunctorInvoke() {
- if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
- glEnable(GL_FRAMEBUFFER_SRGB_EXT);
- }
-
- glViewport(0, 0, mViewportWidth, mViewportHeight);
- glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
- debugOverdraw(false, false);
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- mCaches->textureState().activateTexture(0);
- mCaches->textureState().resetBoundTextures();
-}
-
void RenderState::debugOverdraw(bool enable, bool clear) {
// DEAD CODE
}
@@ -190,5 +115,9 @@ void RenderState::dump() {
// DEAD CODE
}
+renderthread::RenderThread& RenderState::getRenderThread() {
+ return mRenderThread;
+}
+
} /* namespace uirenderer */
} /* namespace android */