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hwui
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Program.cpp
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Author
2018-05-08
remove obsolete Glop, Tessellators, Programs, and SkiaShader
Mike Reed
2017-11-03
Format the world (or just HWUI)
John Reck
2015-07-14
Clean up unncessary defines
Chris Craik
2015-02-12
Glop Bitmap and RoundRect clipping support
Chris Craik
2015-02-02
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-19
Improve logging around performance critical events
Chris Craik
2014-11-05
Log shader source when it fails to compile
Rob Tsuk
2014-07-11
Abort on shader link/compile failure
Chris Craik
2014-01-29
Fix projection offset caching
Chris Craik
2014-01-02
Fix Clang warnings/errors
Chris Craik
2013-09-17
Conservatively estimate geometry bounds
Chris Craik
2013-06-11
Avoid 9patch cache lookups when possible
Romain Guy
2013-05-02
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-02-15
Adjust offset for non-AA line drawing
Chris Craik
2012-09-26
Make gradients beautiful again
Romain Guy
2012-09-18
Fix GL shader bugs
Chet Haase
2012-01-08
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2011-12-13
Reduce the number of active texture changes
Romain Guy
2011-12-12
Optimize state changes
Romain Guy
2011-12-12
Remove leftover debugging code
Romain Guy
2011-12-12
Keep shaders to render properly
Romain Guy
2011-12-12
Mark color uniform fetched after fetching it
Romain Guy
2011-12-09
Code cleanup
Romain Guy
2011-12-09
Free up resources by deleting shaders early on
Romain Guy
2011-04-27
Fix various hw-accelerated line/point bugs
Chet Haase
2010-12-07
Correctly release the OpenGL Canvas on EGL error.
Romain Guy
2010-11-02
Optimize FBO drawing with regions.
Romain Guy
2010-10-11
Optimize GLSL shaders.
Romain Guy
2010-09-17
Correctly free memory.
Romain Guy
2010-08-11
Delete shaders after a compile error. Also disable extra logging.
Romain Guy
2010-07-29
Moved all the rendering code to the new shader generator.
Romain Guy
2010-07-27
Generate shaders to cover all possible cases.
Romain Guy
2010-07-21
Add text rendering.
Romain Guy
2010-07-19
Add support for linear gradients.
Romain Guy
2010-07-16
Add program for linear gradient.
Romain Guy
2010-07-12
Correctly support pre-multiplied alpha, optimizations, more stuff.
Romain Guy
2010-07-12
Optimize shader binding changes.
Romain Guy
2010-07-09
Remove math from the vertex shader.
Romain Guy
2010-07-09
Fix alpha blending and improve fragment shaders performance.
Romain Guy
2010-06-27
Reduced the complexity of layers composition.
Romain Guy