diff options
author | Romain Guy <romainguy@google.com> | 2010-10-27 18:57:51 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-11-02 16:17:23 -0700 |
commit | 5b3b35296e8b2c8d3f07d32bb645d5414db41a1d (patch) | |
tree | bad2ebdbfeb8a3a0be1591d5a357a8280df7d1d2 /libs/hwui/Program.cpp | |
parent | 2444ddb3d9b59ec45ba50858fcbff639e59b93b1 (diff) |
Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
Diffstat (limited to 'libs/hwui/Program.cpp')
-rw-r--r-- | libs/hwui/Program.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index 25674c65f926..baed5fd7ea8e 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -22,12 +22,6 @@ namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// -// Shaders -/////////////////////////////////////////////////////////////////////////////// - -#define SHADER_SOURCE(name, source) const char* name = #source - -/////////////////////////////////////////////////////////////////////////////// // Base program /////////////////////////////////////////////////////////////////////////////// |