diff options
author | Romain Guy <romainguy@google.com> | 2011-12-09 13:08:06 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-12-09 13:08:06 -0800 |
commit | 24edca8b526515979778e577191089a57f5277d7 (patch) | |
tree | 8974701bf7100ce56b1c13b47c3c4ada7af02181 /libs/hwui/Program.cpp | |
parent | 05bbde70fd2a3af737656b9f8c5a25b56429632e (diff) |
Code cleanup
Change-Id: If92e3addfc4d8546a60edcdea60a1fc89c27b680
Diffstat (limited to 'libs/hwui/Program.cpp')
-rw-r--r-- | libs/hwui/Program.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index 516546f24a57..a9f13f7cd03f 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -29,6 +29,8 @@ Program::Program(const char* vertex, const char* fragment) { mInitialized = false; mHasColorUniform = false; + // No need to cache compiled shaders, rely instead on Android's + // persistent shaders cache GLuint vertexShader = buildShader(vertex, GL_VERTEX_SHADER); if (vertexShader) { @@ -135,10 +137,11 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, const mat4& transformMatrix, bool offset) { mat4 t(projectionMatrix); if (offset) { - // offset screenspace xy by an amount that compensates for typical precision issues - // in GPU hardware that tends to paint hor/vert lines in pixels shifted up and to the left. - // This offset value is based on an assumption that some hardware may use as little - // as 12.4 precision, so we offset by slightly more than 1/16. + // offset screenspace xy by an amount that compensates for typical precision + // issues in GPU hardware that tends to paint hor/vert lines in pixels shifted + // up and to the left. + // This offset value is based on an assumption that some hardware may use as + // little as 12.4 precision, so we offset by slightly more than 1/16. t.translate(.375, .375, 0); } t.multiply(transformMatrix); |