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authorRomain Guy <romainguy@google.com>2010-10-11 16:34:59 -0700
committerRomain Guy <romainguy@google.com>2010-10-11 16:34:59 -0700
commit707b2f78ccaa09965d7e030fda3a883ce9b75ea8 (patch)
tree0503326cbed34fe219dc32508456b5ce9bd03340 /libs/hwui/Program.cpp
parent7537f856f9076a84db04d8de447f6527b67166fd (diff)
Optimize GLSL shaders.
Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d
Diffstat (limited to 'libs/hwui/Program.cpp')
-rw-r--r--libs/hwui/Program.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 2e1b9a073e3d..25674c65f926 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -58,7 +58,6 @@ Program::Program(const char* vertex, const char* fragment) {
mUse = false;
position = addAttrib("position");
- color = addUniform("color");
transform = addUniform("transform");
}
@@ -124,6 +123,10 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
}
+void Program::setColor(const float r, const float g, const float b, const float a) {
+ glUniform4f(getUniform("color"), r, g, b, a);
+}
+
void Program::use() {
glUseProgram(id);
mUse = true;