summaryrefslogtreecommitdiff
path: root/opengl/libagl/TextureObjectManager.cpp
AgeCommit message (Collapse)Author
2012-03-07remove files that moved to frameworks/nativeMathias Agopian
Change-Id: I140d291e520097b1148930f736823650e08488f7
2012-02-24remove dependency on android_native{s_priv|buffer}.hMathias Agopian
Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
2012-01-06Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block
See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
2011-05-03frameworks/base: android_native_buffer_t -> ANativeWindowBufferIliyan Malchev
Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417 Signed-off-by: Iliyan Malchev <malchev@google.com>
2010-07-29remove copybit hack from software opengl (libagl)Mathias Agopian
h/w acceleration is not supported through software gl + copybit anylonger, instead, h/w opengl must be used. in the system compositor, a new h/w composition api will be introduced to allow h/w accelerated composition with overlays and/or 2D blocks. Change-Id: I04949cb074ba8c4d637319ace23497c16a58d5bf
2009-06-10fix a bug where copybit only renders in the first buffer when used with s/w GLMathias Agopian
2009-05-05move android_native_buffer_t declaration into its own ↵Mathias Agopian
private/ui/android_native_priv.h header, since user code should never have access to it.
2009-05-05move opengl/include/EGL/android_natives.h to ↵Mathias Agopian
include/ui/egl/android_natives.h and don't include it from egl.h the android_native_ types are just forward declared in egl.h
2009-05-04update surfaceflinger, libui and libagl to the new gralloc apiMathias Agopian
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
2009-04-10Integrate from //sandbox/mathias/donut/...@145728Mathias Agopian
SurfaceFlinger rework for new EGL driver model support.
2009-03-03auto import from //depot/cupcake/@135843The Android Open Source Project
2009-03-03auto import from //depot/cupcake/@135843The Android Open Source Project
2008-12-17Code drop from //branches/cupcake/...@124589The Android Open Source Project
2008-10-21Initial ContributionThe Android Open Source Project