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path: root/libs/hwui/TextDropShadowCache.cpp
AgeCommit message (Expand)Author
2018-05-02remove (dead) Font codeMike Reed
2017-11-03Format the world (or just HWUI)John Reck
2017-07-19Delete all ro.hwui.* propsJohn Reck
2016-02-08Fix TextDropShadowCacheTests and glyph_t everywhereChris Craik
2016-02-05Move several property queries to Properties classChris Craik
2016-01-29Fix TextDropShadowCache infinite loopJohn Reck
2016-01-20Normalize GL_UNPACK_ALIGNMENTJohn Reck
2016-01-14Track texture memory globallyJohn Reck
2015-12-04Correct shadowtext glyph countChris Craik
2015-11-20Initial text support in new reorderer/rendererChris Craik
2015-07-14Clean up unncessary definesChris Craik
2015-05-05Cleanup propertiesChris Craik
2015-01-30Refactor blending and texture gl stateChris Craik
2015-01-05Add overrides and switch to nullptr keyword for all filesChris Craik
2014-11-20am 582bdf9a: am d8c169fe: am 0c437fd3: Merge "Add appropriate casts for char1...Dan Albert
2014-11-20Add appropriate casts for char16_t.Dan Albert
2014-10-15Clean up physical couplingTom Hudson
2014-01-03Use const where possible for drawing parametersChris Craik
2013-10-17Clean unused parameters, disable warningsChris Craik
2013-06-06Assume a texture is unbound after deleting itRomain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy
2013-04-11Introduce PixelBuffer API to enable PBOsRomain Guy
2013-02-20Use free for memory chunks allocated through memalign.Ben Cheng
2013-02-13Revert "Revert "Use RenderScript for large text blurs""Chris Craik
2013-02-13Revert "Use RenderScript for large text blurs"Chris Craik
2013-02-12Use RenderScript for large text blursChris Craik
2012-11-30Fix crash in TextDropShadowCacheRomain Guy
2012-11-29Use LruCache instead of GenerationCache in libhwuiRomain Guy
2012-07-30Fix bug 6892600 Font (character pairs) rendering issueRaph Levien
2012-07-20Add drop shadow for drawPosText in hwui renderer.Raph Levien
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block
2011-12-12Various OpenGL optimizationsRomain Guy
2011-07-25Improve rendering performance on some GPUsRomain Guy
2011-03-01Avoid UTF-8 conversions and string copies whenever possible.Romain Guy
2011-01-21Log only 1 line per process when using OpenGLRenderer.Romain Guy
2010-12-10Correctly compare strings in UTF-8 instead of UTF-16Romain Guy
2010-11-09Fix possible crash when texture is NULL in the drop shadow cache.Romain Guy
2010-08-27Apply gamma correction to font rendering.Romain Guy
2010-08-24Use only one GL context per process, share chaches.Romain Guy
2010-08-13Add drop shadows.Romain Guy