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hwui
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TextDropShadowCache.cpp
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2018-05-02
remove (dead) Font code
Mike Reed
2017-11-03
Format the world (or just HWUI)
John Reck
2017-07-19
Delete all ro.hwui.* props
John Reck
2016-02-08
Fix TextDropShadowCacheTests and glyph_t everywhere
Chris Craik
2016-02-05
Move several property queries to Properties class
Chris Craik
2016-01-29
Fix TextDropShadowCache infinite loop
John Reck
2016-01-20
Normalize GL_UNPACK_ALIGNMENT
John Reck
2016-01-14
Track texture memory globally
John Reck
2015-12-04
Correct shadowtext glyph count
Chris Craik
2015-11-20
Initial text support in new reorderer/renderer
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-05-05
Cleanup properties
Chris Craik
2015-01-30
Refactor blending and texture gl state
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-20
am 582bdf9a: am d8c169fe: am 0c437fd3: Merge "Add appropriate casts for char1...
Dan Albert
2014-11-20
Add appropriate casts for char16_t.
Dan Albert
2014-10-15
Clean up physical coupling
Tom Hudson
2014-01-03
Use const where possible for drawing parameters
Chris Craik
2013-10-17
Clean unused parameters, disable warnings
Chris Craik
2013-06-06
Assume a texture is unbound after deleting it
Romain Guy
2013-06-04
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-04-11
Introduce PixelBuffer API to enable PBOs
Romain Guy
2013-02-20
Use free for memory chunks allocated through memalign.
Ben Cheng
2013-02-13
Revert "Revert "Use RenderScript for large text blurs""
Chris Craik
2013-02-13
Revert "Use RenderScript for large text blurs"
Chris Craik
2013-02-12
Use RenderScript for large text blurs
Chris Craik
2012-11-30
Fix crash in TextDropShadowCache
Romain Guy
2012-11-29
Use LruCache instead of GenerationCache in libhwui
Romain Guy
2012-07-30
Fix bug 6892600 Font (character pairs) rendering issue
Raph Levien
2012-07-20
Add drop shadow for drawPosText in hwui renderer.
Raph Levien
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-12-12
Various OpenGL optimizations
Romain Guy
2011-07-25
Improve rendering performance on some GPUs
Romain Guy
2011-03-01
Avoid UTF-8 conversions and string copies whenever possible.
Romain Guy
2011-01-21
Log only 1 line per process when using OpenGLRenderer.
Romain Guy
2010-12-10
Correctly compare strings in UTF-8 instead of UTF-16
Romain Guy
2010-11-09
Fix possible crash when texture is NULL in the drop shadow cache.
Romain Guy
2010-08-27
Apply gamma correction to font rendering.
Romain Guy
2010-08-24
Use only one GL context per process, share chaches.
Romain Guy
2010-08-13
Add drop shadows.
Romain Guy