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authorChris Craik <ccraik@google.com>2015-01-29 09:45:09 -0800
committerChris Craik <ccraik@google.com>2015-01-30 10:49:05 -0800
commit44eb2c00861098dd3e2950d923646814b4cc57c2 (patch)
tree2d232b14b931137cc7ebb3b012c3ce4530fa5cf4 /libs/hwui/TextDropShadowCache.cpp
parent1b68ce327aa37ee0c4e9580d75cb6781337c4312 (diff)
Refactor blending and texture gl state
Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
-rw-r--r--libs/hwui/TextDropShadowCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index 4ec298def0c3..c2e88f3e094c 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -207,7 +207,7 @@ ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* text,
glGenTextures(1, &texture->id);
- caches.bindTexture(texture->id);
+ caches.textureState().bindTexture(texture->id);
// Textures are Alpha8
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);