diff options
author | John Reck <jreck@google.com> | 2016-01-20 11:09:53 -0800 |
---|---|---|
committer | John Reck <jreck@google.com> | 2016-01-20 13:16:24 -0800 |
commit | 2de7771740ee08fcaff638ec6b2e460bb72fff04 (patch) | |
tree | f175efd66cc7f81481bb61f398c3ef2041f72919 /libs/hwui/TextDropShadowCache.cpp | |
parent | 8020313d05f22dc1f8a7a182e6da134db17761ec (diff) |
Normalize GL_UNPACK_ALIGNMENT
Several places were setting GL_UNPACK_ALIGNMENT
unneccessarily, whereas other places were assuming an
unpack alignment of 1. Since we never actually
do explicit row-alignment, set GL_UNPACK_ALIGNMENT
to 1 at context creation time and never change it
Bug: 26584230
Also turns on aggressive glGetError checking to
better catch potential problem zones
Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
-rw-r--r-- | libs/hwui/TextDropShadowCache.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp index f1e28b7dfa40..62a20fcfa699 100644 --- a/libs/hwui/TextDropShadowCache.cpp +++ b/libs/hwui/TextDropShadowCache.cpp @@ -200,8 +200,6 @@ ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* glyphs } // Textures are Alpha8 - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - texture->upload(GL_ALPHA, shadow.width, shadow.height, GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); texture->setFilter(GL_LINEAR); |