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authorJohn Reck <jreck@google.com>2016-01-20 11:09:53 -0800
committerJohn Reck <jreck@google.com>2016-01-20 13:16:24 -0800
commit2de7771740ee08fcaff638ec6b2e460bb72fff04 (patch)
treef175efd66cc7f81481bb61f398c3ef2041f72919 /libs/hwui/TextDropShadowCache.cpp
parent8020313d05f22dc1f8a7a182e6da134db17761ec (diff)
Normalize GL_UNPACK_ALIGNMENT
Several places were setting GL_UNPACK_ALIGNMENT unneccessarily, whereas other places were assuming an unpack alignment of 1. Since we never actually do explicit row-alignment, set GL_UNPACK_ALIGNMENT to 1 at context creation time and never change it Bug: 26584230 Also turns on aggressive glGetError checking to better catch potential problem zones Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
Diffstat (limited to 'libs/hwui/TextDropShadowCache.cpp')
-rw-r--r--libs/hwui/TextDropShadowCache.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index f1e28b7dfa40..62a20fcfa699 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -200,8 +200,6 @@ ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* glyphs
}
// Textures are Alpha8
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
texture->upload(GL_ALPHA, shadow.width, shadow.height,
GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
texture->setFilter(GL_LINEAR);