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Layer.cpp
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2019-03-11
Remove unused include of SkToSRGBColorFilter.h
Brian Osman
2018-12-03
Remove ; from closing namespaces in libs/hwui
Chris Blume
2018-11-07
Set the color space to sRGB on the Surface and remove colorFilter.
Derek Sollenberger
2018-10-01
Disable blending for opaque TextureView
Stan Iliev
2018-09-10
Refactor HWUI readback code to be backend independent
Stan Iliev
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-04-30
Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
Derek Sollenberger
2017-11-03
Format the world (or just HWUI)
John Reck
2017-01-30
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
sergeyv
2017-01-10
Break Layer class into Gl and Vulkan subclasses
Greg Daniel
2016-10-26
Add target to texture
sergeyv
2016-07-26
Remove LayerRenderer.
Derek Sollenberger
2016-07-08
Remove unused code from HWUI Layer
Derek Sollenberger
2016-07-07
Delete old rendering pipeline
Chris Craik
2016-03-17
Fix NPE in clearTexture()
John Reck
2016-01-20
Normalize GL_UNPACK_ALIGNMENT
John Reck
2016-01-14
Fix "leak" in FrameBuilder.textureLayer test
John Reck
2016-01-14
Track texture memory globally
John Reck
2015-12-11
resolve merge conflicts of f1df0f59c1 to master.
John Reck
2015-12-11
Fix memory leak in HWUI
Sangkyu Lee
2015-10-26
Initial version of clipped saveLayer in new pipeline
Chris Craik
2015-10-01
Move more utils into paintutils
Chris Craik
2015-09-02
CanvasState frame init refactor
Chris Craik
2015-08-21
Switch several enums to enum classes
Chris Craik
2015-07-14
Clean up unncessary defines
Chris Craik
2015-05-14
Adjust light source for window position
Alan Viverette
2015-03-02
Constructor cleanup
Chris Craik
2015-01-30
Refactor blending and texture gl state
Chris Craik
2015-01-29
resolved conflicts for merge of fe5ac4fc to master
John Reck
2015-01-29
Allow ~Layer() to happen after onGLContextDestroyed
John Reck
2015-01-27
Move scissor state to RenderState
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-12-23
Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-11-19
Improve logging around performance critical events
Chris Craik
2014-10-31
Layer changes
John Reck
2014-09-10
Additional layer logging
Chris Craik
2014-09-08
Don't track TextureLayer lifecycles in RenderState
Chris Craik
2014-09-04
Yet more layer tracking logging
John Reck
2014-08-26
Crash instead of leaking layers/textures between GL contexts
Chris Craik
2014-08-15
Define shadow casting behavior within layers
Chris Craik
2014-07-29
Add layer/texture creation tracing
John Reck
2014-06-23
No-fail invokeFunctor
John Reck
2014-06-23
Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-20
Merge "Wrap ViewGroup content in save/restore to protect composited children"
Chris Craik
2014-06-20
Wrap ViewGroup content in save/restore to protect composited children
Chris Craik
2014-06-17
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...
Chris Craik
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