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path: root/libs/hwui/Layer.cpp
AgeCommit message (Expand)Author
2019-03-11Remove unused include of SkToSRGBColorFilter.hBrian Osman
2018-12-03Remove ; from closing namespaces in libs/hwuiChris Blume
2018-11-07Set the color space to sRGB on the Surface and remove colorFilter.Derek Sollenberger
2018-10-01Disable blending for opaque TextureViewStan Iliev
2018-09-10Refactor HWUI readback code to be backend independentStan Iliev
2018-09-05Reland "TextureView Vulkan support and optimized OpenGL draw"Stan Iliev
2018-09-04Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""Stan Iliev
2018-08-31Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""Stan Iliev
2018-08-30Revert "TextureView Vulkan support and optimized OpenGL draw"John Reck
2018-08-29TextureView Vulkan support and optimized OpenGL drawStan Iliev
2018-04-30Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositingDerek Sollenberger
2017-11-03Format the world (or just HWUI)John Reck
2017-01-30Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()sergeyv
2017-01-10Break Layer class into Gl and Vulkan subclassesGreg Daniel
2016-10-26Add target to texturesergeyv
2016-07-26Remove LayerRenderer.Derek Sollenberger
2016-07-08Remove unused code from HWUI LayerDerek Sollenberger
2016-07-07Delete old rendering pipelineChris Craik
2016-03-17Fix NPE in clearTexture()John Reck
2016-01-20Normalize GL_UNPACK_ALIGNMENTJohn Reck
2016-01-14Fix "leak" in FrameBuilder.textureLayer testJohn Reck
2016-01-14Track texture memory globallyJohn Reck
2015-12-11resolve merge conflicts of f1df0f59c1 to master.John Reck
2015-12-11Fix memory leak in HWUISangkyu Lee
2015-10-26Initial version of clipped saveLayer in new pipelineChris Craik
2015-10-01Move more utils into paintutilsChris Craik
2015-09-02CanvasState frame init refactorChris Craik
2015-08-21Switch several enums to enum classesChris Craik
2015-07-14Clean up unncessary definesChris Craik
2015-05-14Adjust light source for window positionAlan Viverette
2015-03-02Constructor cleanupChris Craik
2015-01-30Refactor blending and texture gl stateChris Craik
2015-01-29resolved conflicts for merge of fe5ac4fc to masterJohn Reck
2015-01-29Allow ~Layer() to happen after onGLContextDestroyedJohn Reck
2015-01-27Move scissor state to RenderStateChris Craik
2015-01-05Add overrides and switch to nullptr keyword for all filesChris Craik
2014-12-23Cleanup various clang warnings, use unique_ptrs in several placesChris Craik
2014-11-19Improve logging around performance critical eventsChris Craik
2014-10-31Layer changesJohn Reck
2014-09-10Additional layer loggingChris Craik
2014-09-08Don't track TextureLayer lifecycles in RenderStateChris Craik
2014-09-04Yet more layer tracking loggingJohn Reck
2014-08-26Crash instead of leaking layers/textures between GL contextsChris Craik
2014-08-15Define shadow casting behavior within layersChris Craik
2014-07-29Add layer/texture creation tracingJohn Reck
2014-06-23No-fail invokeFunctorJohn Reck
2014-06-23Update 'DisplayList' vs 'RenderNode' naming in several placesChris Craik
2014-06-20Merge "Wrap ViewGroup content in save/restore to protect composited children"Chris Craik
2014-06-20Wrap ViewGroup content in save/restore to protect composited childrenChris Craik
2014-06-17am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...Chris Craik