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authorChris Craik <ccraik@google.com>2014-11-18 10:49:23 -0800
committerChris Craik <ccraik@google.com>2014-11-19 17:24:30 -0800
commit70850ea258cbf91477efa57a1f1a23cc0044cc93 (patch)
tree674621c2adc816afae2a1d09291fcd4af12b08e7 /libs/hwui/Layer.cpp
parent6c912b7d056c67b41fd46f31de168795e97c2336 (diff)
Improve logging around performance critical events
bug:17702227 Add details useful to developers (such as layer size/View name), and switch away from logging implementation names/details, since they are generally not relevant to developers. Change-Id: Iee605d182f241450f7e75a6d0c283d51fa1312f5
Diffstat (limited to 'libs/hwui/Layer.cpp')
-rw-r--r--libs/hwui/Layer.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index b95636bbf7db..9aa29ca184d0 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -20,11 +20,18 @@
#include "Caches.h"
#include "DeferredDisplayList.h"
-#include "RenderState.h"
#include "Layer.h"
#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
#include "RenderNode.h"
+#include "RenderState.h"
+#include "utils/TraceUtils.h"
+
+#define ATRACE_LAYER_WORK(label) \
+ ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
+ label, \
+ (renderNode.get() != NULL) ? renderNode->getName() : "", \
+ getWidth(), getHeight())
namespace android {
namespace uirenderer {
@@ -223,6 +230,8 @@ void Layer::allocateTexture() {
}
void Layer::defer(const OpenGLRenderer& rootRenderer) {
+ ATRACE_LAYER_WORK("Optimize");
+
updateLightPosFromRenderer(rootRenderer);
const float width = layer.getWidth();
const float height = layer.getHeight();
@@ -260,6 +269,9 @@ void Layer::cancelDefer() {
void Layer::flush() {
// renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
if (deferredList && renderer) {
+ ATRACE_LAYER_WORK("Issue");
+ renderer->startMark((renderNode.get() != NULL) ? renderNode->getName() : "Layer");
+
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
@@ -270,10 +282,14 @@ void Layer::flush() {
dirtyRect.setEmpty();
renderNode = NULL;
+
+ renderer->endMark();
}
}
void Layer::render(const OpenGLRenderer& rootRenderer) {
+ ATRACE_LAYER_WORK("Direct-Issue");
+
updateLightPosFromRenderer(rootRenderer);
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,