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rs
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rsProgramFragment.cpp
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Author
2012-03-28
Moving libRS
Alex Sakhartchouk
2012-02-15
Piping texture names through shader builder.
Alex Sakhartchouk
2012-01-08
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2011-10-18
Remove ObjBaseRef from the hal struct
Alex Sakhartchouk
2011-08-16
Fixing asynchronous performance issues.
Alex Sakhartchouk
2011-06-03
More work to make libRS buildable on the host.
Alex Sakhartchouk
2011-05-26
Start splitting allocation into hal and core.
Jason Sams
2011-05-06
rsLib cleanup
Alex Sakhartchouk
2011-05-04
Code Cleanup and better Sampler creation method
Alex Sakhartchouk
2011-04-29
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-01-31
Cleaning up the serialization change.
Alex Sakhartchouk
2010-12-08
Allocation API update.
Jason Sams
2010-11-22
More error checks
Jason Sams
2010-11-18
Support for cubemaps.
Alex Sakhartchouk
2010-11-10
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-08
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-10-26
Begin adding async allocation creation.
Jason Sams
2010-10-21
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-06
changing vec4 to vec2 for perf reasons.
Alex Sakhartchouk
2010-10-01
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-09-29
More robust attribute binding
Alex Sakhartchouk
2010-09-23
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-22
Remove excessive logging.
Jason Sams
2010-09-16
Cleanup GL setup code and remove legacy 1.1 paths.
Jason Sams
2010-09-14
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-02
Fixing fragment shader bounding code
Alex Sakhartchouk
2010-08-31
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-08-05
Use lowp colors in fixed funtion emulation.
Jason Sams
2010-08-05
Support constant and varying colors in ProgramFragment.
Jason Sams
2010-06-22
Re-enable optimization for detecting nop state changes in fragment
Jason Sams
2010-05-21
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-17
Remove excess logging.
Jason Sams
2010-05-14
Change RS to use the passed surface size rather than EGL size.
Jason Sams
2010-05-11
Convert renderscript from using ACC to LLVM for its compiler.
Jason Sams
2010-02-22
beging np2 extension check work.
Jason Sams
2010-01-27
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-06
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2009-12-23
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-17
Move texture bindings to base program object. Change ProgramFragment creatio...
Jason Sams
2009-12-15
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
Continue es2 shader dev
Jason Sams
2009-12-15
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-14
Implement RS tracked defered texture and buffer object uploads.
Jason Sams
2009-11-30
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-25
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-09-25
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-04
Fix point sprites.
Romain Guy
2009-08-27
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...
Jason Sams
2009-08-25
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
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