diff options
author | Alex Sakhartchouk <alexst@google.com> | 2011-08-16 13:09:46 -0700 |
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committer | Alex Sakhartchouk <alexst@google.com> | 2011-08-16 13:09:46 -0700 |
commit | 117abdbc67123654d0754b686c5bbdee6b44bcdd (patch) | |
tree | 7531e3083956f7fc2db9310253425c32e9743b8f /libs/rs/rsProgramFragment.cpp | |
parent | 065fa8deb178f00ad9957d3212ec2620c46f78e4 (diff) |
Fixing asynchronous performance issues.
Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index 356ff778f126..ff2952051162 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -97,18 +97,18 @@ void ProgramFragmentState::init(Context *rsc) { shaderString.append(" gl_FragColor = col;\n"); shaderString.append("}\n"); - const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); - rsc->mStateElement.elementBuilderBegin(); - rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1); - const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); + ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); + Element::Builder builder; + builder.add(colorElem.get(), "Color", 1); + ObjectBaseRef<const Element> constInput = builder.create(rsc); - Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false); + ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false); uint32_t tmp[2]; tmp[0] = RS_PROGRAM_PARAM_CONSTANT; - tmp[1] = (uint32_t)inputType; + tmp[1] = (uint32_t)inputType.get(); - Allocation *constAlloc = Allocation::createAllocation(rsc, inputType, + Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(), RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), shaderString.length(), tmp, 2); |