Age | Commit message (Collapse) | Author |
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Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
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Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
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See https://android-git.corp.google.com/g/#/c/157220
Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
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Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
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Change-Id: I45871c20a192815eafee77f95e17a025f6dcf9d1
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Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
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Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
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Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
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This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
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Renaming the define to be more in line with what it does and removing the host stub header file.
Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
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Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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could be corrupted during async type creation.
Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2
Fix stack object deletion bug.
Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
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shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
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Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
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Change-Id: I63c3bf786bbe7a0276624e71a4ba80c4a9aaa4bb
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message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
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creation to require a texture format in 1.0 mode.
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Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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can be enabled and will render most tests correctly.
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when being updated while not attached.
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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depth buffer.
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
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