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authorAlex Sakhartchouk <alexst@google.com>2012-03-28 14:18:15 -0700
committerAlex Sakhartchouk <alexst@google.com>2012-03-28 14:18:15 -0700
commitb43a1e5ddf274eb5e01dc8e450bd15b640bebe9f (patch)
treebf9d1b5d92ef8f65afd8c51016a5da7130bc6d3e /libs/rs/rsProgram.cpp
parentf9c1f9935b349fe1a3f27be4462026dd212f8b78 (diff)
Moving libRS
Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r--libs/rs/rsProgram.cpp219
1 files changed, 0 insertions, 219 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
deleted file mode 100644
index 7114f29d0509..000000000000
--- a/libs/rs/rsProgram.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "rsContext.h"
-#include "rsProgram.h"
-
-using namespace android;
-using namespace android::renderscript;
-
-Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
- const uint32_t * params, size_t paramLength)
- : ProgramBase(rsc) {
-
- initMemberVars();
- for (uint32_t ct=0; ct < paramLength; ct+=2) {
- if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
- mHal.state.inputElementsCount++;
- }
- if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
- mHal.state.constantsCount++;
- }
- if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
- mHal.state.texturesCount++;
- }
- }
-
- mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
- mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
- mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
- mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
- mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
-
- mHal.state.textures = new Allocation*[mHal.state.texturesCount];
- mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
- mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
- mHal.state.inputElements = new Element*[mHal.state.inputElementsCount];
- mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
- mHal.state.constants = new Allocation*[mHal.state.constantsCount];
-
- // Will initialize everything
- freeChildren();
-
- uint32_t input = 0;
- uint32_t constant = 0;
- uint32_t texture = 0;
- for (uint32_t ct=0; ct < paramLength; ct+=2) {
- if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
- mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1]));
- mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]);
- }
- if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
- mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1]));
- mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]);
- }
- if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
- mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
- }
- }
- mIsInternal = false;
- uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
- if (shaderLength > internalTokenLen &&
- strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
- mIsInternal = true;
- shaderText += internalTokenLen;
- shaderLength -= internalTokenLen;
- }
- mUserShader.setTo(shaderText, shaderLength);
-}
-
-Program::~Program() {
- freeChildren();
-
- delete[] mTextures;
- delete[] mSamplers;
- delete[] mInputElements;
- delete[] mConstantTypes;
- delete[] mConstants;
-
- delete[] mHal.state.textures;
- delete[] mHal.state.samplers;
- delete[] mHal.state.textureTargets;
- delete[] mHal.state.inputElements;
- delete[] mHal.state.constantTypes;
- delete[] mHal.state.constants;
- mHal.state.inputElementsCount = 0;
- mHal.state.constantsCount = 0;
- mHal.state.texturesCount = 0;
-}
-
-bool Program::freeChildren() {
- for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
- bindAllocation(NULL, NULL, ct);
- }
-
- for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
- bindTexture(NULL, ct, NULL);
- bindSampler(NULL, ct, NULL);
- }
- return false;
-}
-
-void Program::initMemberVars() {
- mDirty = true;
-
- mHal.drv = NULL;
- mHal.state.textures = NULL;
- mHal.state.samplers = NULL;
- mHal.state.textureTargets = NULL;
- mHal.state.inputElements = NULL;
- mHal.state.constantTypes = NULL;
- mHal.state.constants = NULL;
-
- mHal.state.inputElementsCount = 0;
- mHal.state.constantsCount = 0;
- mHal.state.texturesCount = 0;
-
- mTextures = NULL;
- mSamplers = NULL;
- mInputElements = NULL;
- mConstantTypes = NULL;
- mConstants = NULL;
-
- mIsInternal = false;
-}
-
-void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
- if (alloc != NULL) {
- if (slot >= mHal.state.constantsCount) {
- ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
- slot, (uint32_t)this, mHal.state.constantsCount);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
- return;
- }
- if (alloc->getType() != mConstantTypes[slot].get()) {
- ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
- slot, (uint32_t)this);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
- return;
- }
- }
- if (mConstants[slot].get() == alloc) {
- return;
- }
- if (mConstants[slot].get()) {
- mConstants[slot]->removeProgramToDirty(this);
- }
- mConstants[slot].set(alloc);
- mHal.state.constants[slot] = alloc;
- if (alloc) {
- alloc->addProgramToDirty(this);
- }
- mDirty = true;
-}
-
-void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
- if (slot >= mHal.state.texturesCount) {
- ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
- return;
- }
-
- if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
- ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
- return;
- }
-
- mTextures[slot].set(a);
- mHal.state.textures[slot] = a;
-
- mDirty = true;
-}
-
-void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
- if (slot >= mHal.state.texturesCount) {
- ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
- rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
- return;
- }
-
- mSamplers[slot].set(s);
- mHal.state.samplers[slot] = s;
- mDirty = true;
-}
-
-namespace android {
-namespace renderscript {
-
-void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
- Program *p = static_cast<Program *>(vp);
- p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
-}
-
-void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
- Program *p = static_cast<Program *>(vpf);
- p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
-}
-
-void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
- Program *p = static_cast<Program *>(vpf);
- p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
-}
-
-}
-}
-