diff options
author | Alex Sakhartchouk <alexst@google.com> | 2012-03-28 14:18:15 -0700 |
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committer | Alex Sakhartchouk <alexst@google.com> | 2012-03-28 14:18:15 -0700 |
commit | b43a1e5ddf274eb5e01dc8e450bd15b640bebe9f (patch) | |
tree | bf9d1b5d92ef8f65afd8c51016a5da7130bc6d3e /libs/rs/rsProgram.cpp | |
parent | f9c1f9935b349fe1a3f27be4462026dd212f8b78 (diff) |
Moving libRS
Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r-- | libs/rs/rsProgram.cpp | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp deleted file mode 100644 index 7114f29d0509..000000000000 --- a/libs/rs/rsProgram.cpp +++ /dev/null @@ -1,219 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "rsContext.h" -#include "rsProgram.h" - -using namespace android; -using namespace android::renderscript; - -Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, - const uint32_t * params, size_t paramLength) - : ProgramBase(rsc) { - - initMemberVars(); - for (uint32_t ct=0; ct < paramLength; ct+=2) { - if (params[ct] == RS_PROGRAM_PARAM_INPUT) { - mHal.state.inputElementsCount++; - } - if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { - mHal.state.constantsCount++; - } - if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { - mHal.state.texturesCount++; - } - } - - mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; - mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; - mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; - mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; - mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; - - mHal.state.textures = new Allocation*[mHal.state.texturesCount]; - mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; - mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; - mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; - mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; - mHal.state.constants = new Allocation*[mHal.state.constantsCount]; - - // Will initialize everything - freeChildren(); - - uint32_t input = 0; - uint32_t constant = 0; - uint32_t texture = 0; - for (uint32_t ct=0; ct < paramLength; ct+=2) { - if (params[ct] == RS_PROGRAM_PARAM_INPUT) { - mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1])); - mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]); - } - if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { - mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1])); - mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]); - } - if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { - mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; - } - } - mIsInternal = false; - uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL); - if (shaderLength > internalTokenLen && - strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) { - mIsInternal = true; - shaderText += internalTokenLen; - shaderLength -= internalTokenLen; - } - mUserShader.setTo(shaderText, shaderLength); -} - -Program::~Program() { - freeChildren(); - - delete[] mTextures; - delete[] mSamplers; - delete[] mInputElements; - delete[] mConstantTypes; - delete[] mConstants; - - delete[] mHal.state.textures; - delete[] mHal.state.samplers; - delete[] mHal.state.textureTargets; - delete[] mHal.state.inputElements; - delete[] mHal.state.constantTypes; - delete[] mHal.state.constants; - mHal.state.inputElementsCount = 0; - mHal.state.constantsCount = 0; - mHal.state.texturesCount = 0; -} - -bool Program::freeChildren() { - for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { - bindAllocation(NULL, NULL, ct); - } - - for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { - bindTexture(NULL, ct, NULL); - bindSampler(NULL, ct, NULL); - } - return false; -} - -void Program::initMemberVars() { - mDirty = true; - - mHal.drv = NULL; - mHal.state.textures = NULL; - mHal.state.samplers = NULL; - mHal.state.textureTargets = NULL; - mHal.state.inputElements = NULL; - mHal.state.constantTypes = NULL; - mHal.state.constants = NULL; - - mHal.state.inputElementsCount = 0; - mHal.state.constantsCount = 0; - mHal.state.texturesCount = 0; - - mTextures = NULL; - mSamplers = NULL; - mInputElements = NULL; - mConstantTypes = NULL; - mConstants = NULL; - - mIsInternal = false; -} - -void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { - if (alloc != NULL) { - if (slot >= mHal.state.constantsCount) { - ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", - slot, (uint32_t)this, mHal.state.constantsCount); - rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); - return; - } - if (alloc->getType() != mConstantTypes[slot].get()) { - ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", - slot, (uint32_t)this); - rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); - return; - } - } - if (mConstants[slot].get() == alloc) { - return; - } - if (mConstants[slot].get()) { - mConstants[slot]->removeProgramToDirty(this); - } - mConstants[slot].set(alloc); - mHal.state.constants[slot] = alloc; - if (alloc) { - alloc->addProgramToDirty(this); - } - mDirty = true; -} - -void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { - if (slot >= mHal.state.texturesCount) { - ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); - rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); - return; - } - - if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { - ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); - rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot"); - return; - } - - mTextures[slot].set(a); - mHal.state.textures[slot] = a; - - mDirty = true; -} - -void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { - if (slot >= mHal.state.texturesCount) { - ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); - rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); - return; - } - - mSamplers[slot].set(s); - mHal.state.samplers[slot] = s; - mDirty = true; -} - -namespace android { -namespace renderscript { - -void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { - Program *p = static_cast<Program *>(vp); - p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); -} - -void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { - Program *p = static_cast<Program *>(vpf); - p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); -} - -void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { - Program *p = static_cast<Program *>(vpf); - p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); -} - -} -} - |