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rsProgram.cpp
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Author
2012-03-28
Moving libRS
Alex Sakhartchouk
2012-02-15
Piping texture names through shader builder.
Alex Sakhartchouk
2012-01-08
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2011-10-18
Remove ObjBaseRef from the hal struct
Alex Sakhartchouk
2011-08-18
Fix issue with freeing allocation with circular references.
Jason Sams
2011-08-16
Fixing asynchronous performance issues.
Alex Sakhartchouk
2011-05-05
Moving samplers behind the hal.
Alex Sakhartchouk
2011-05-04
Code Cleanup and better Sampler creation method
Alex Sakhartchouk
2011-04-29
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-01-31
Cleaning up the serialization change.
Alex Sakhartchouk
2010-11-18
Support for cubemaps.
Alex Sakhartchouk
2010-11-10
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-08
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-10-21
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-01
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-09-29
More robust attribute binding
Alex Sakhartchouk
2010-09-23
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-14
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-08-31
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-05-21
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-13
Get rid of warnings when compiled with -Wformat-security
Nick Kralevich
2010-03-03
Improve RS error handling. On errors RS will now store the error and a messa...
Jason Sams
2010-01-13
Remove excessive logging, fix error in GLSL uniform generation.
Jason Sams
2010-01-12
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-04
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2009-12-17
Move texture bindings to base program object. Change ProgramFragment creatio...
Jason Sams
2009-12-15
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
Continue es2 shader dev
Jason Sams
2009-12-15
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-11-30
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-25
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-10-26
Fix dirty state tracking of allocation attached to ProgramVertex objects when...
Jason Sams
2009-09-25
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-08-25
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
2009-08-05
Remove useless slot from ProgramVertex. Optimize GL state setup.
Jason Sams
2009-05-22
Add the Renderscript library. (Not in the build by default yet.)
Jason Sams