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path: root/libs/hwui/renderthread/RenderThread.h
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2021-06-28Reparent surface control for Webview overlayHuihong Luo
When the root surface control changes, the parent of the Webview surface control must be changed. Bug: 191900007 Test: switch app, or turn on/off screen Change-Id: Ib7b34133776fd5944afc638bfee471afe6a17349
2021-06-18Fix z-order for webview surface controlHuihong Luo
Set the root surface control transparent, and set the z order of the newly created child surface control to -1. A new callback is needed to update root surface control in sync from Java side. Bug: 186750329 Test: use latest APKs from Webview team, play a video, mini toolbar should be visible Change-Id: I0b37ee8f83fd2b41ff4f2856dbadd31ff6170baf
2021-05-18Fix PixelCopy & BQ cropJohn Reck
Change Surface to return the original crop rect + transform int instead of a matrix in GL's bottom-left origin in 0..1 space. This avoids doing an extreme amount of matrix pulling apart to try and guess at the inputs and map rects around to make it maybe work sometimes along with avoiding the need to convert that matrix into skia's top-left non-unit space. This also opens the door to avoiding the 1 texel crop problem if ASurfaceTexture is similarly adjusted to return the crop+transform instead of a float[16] matrix as we are using a proper srcRect to sample from instead of purely done via matrix manipulation. This CL continues to pass kFast_SrcRectConstraint so we don't actually benefit but it at least COULD. Fixes: 183553027 Test: atest android.view.cts.PixelCopyTest (+new testBufferQueueCrop) Change-Id: I5f638153baed7f67dc43fe9ecb4587f579222b5d
2021-05-12More benchmark tweaksJohn Reck
Bug: 187718492 Test: this Change-Id: Ie0cad91e1c7d1a02704fc4b1007ba2c28cb2b3e7
2021-05-11Macrobenchmark tweaks & gpu memory dumpingJohn Reck
Add support for glob matching Ensure glob matches are alphabetically sorted Add feature to dump GPU memory usage after a test pass Adjust gpu memory dump to be a bit more compact (skip empty outputs) Test: this Bug: 187718492 Change-Id: I6dc80b2d3379d8d10001116e1240727d9914bc10
2021-04-17Webview overlay supportHuihong Luo
The basic idea is to create a child surface control from the root surface control passed from ViewRootImpl to the render thread. Transactions are sent back to the java layer to get merged. In case of offscreen layers, SurfaceControl must be disabled. This new feature is disabled for Vulkan at the moment, a new CL will be used to enable the support. Bug: 173671170 Test: manual, webview apks Change-Id: I119405d13eca3c59fd3ec78e50dc7739f78411d4
2021-04-02libhwui: RenderThread: fix UAFSteven Moreland
Thread::run uses RefBase semantics and may delete the RenderThread out from under the client. Bug: 184196278 Test: no longer crashes when enhanced sp<> checks are enabled Change-Id: I9dc306c14339b7142bae5f801970600d75221eb6
2021-03-25Move reduceOpsTaskSplitting property to Properties.hAdlai Holler
Bug: 183612348 Change-Id: I26ebb6898e88715b9bd5e6f89f934d843efd49c5
2021-03-25Add a system property to control Skia reduceOpsTaskSplittingAdlai Holler
We are testing this flag with a subset of devices in dogfood and need to have this plumbing available. Bug: 183612348 Change-Id: I8041053ff3da94b08cd6793fac3ff282bc73da9a
2021-02-17Add GPU completion to FrameMetrics (1/3)Jorim Jaggi
- Add SurfaceStatsCallback to TransactionCompletedListener - Register a callback in RenderProxy to be called when we have surface stats from SF via the BLAST callback. - Instead of finishing a frame for frame metrics reporting immediately, wait until BLAST callback fires, note GPU completion time and finish frame. - Expose GPU_COMPLETION in FrameMetrics - Modify TOTAL_DURATION to also include GPU_COMPLETION Test: FrameMetricsListenerTest Fixes: 171046219 Change-Id: I16fa1d80cfc4e7a5527c18fec7e885409f17ee4d
2021-02-16Add SurfaceControl to hwuiHuihong Luo
add a method, setSurfaceControl, for java layer to pass surface control to the render thread Bug: 173671170 Test: call setSurfaceControl method in ViewRootImpl.java Change-Id: I886a79c377938f19cf38b9058f2bec64e1439000
2020-09-16Shared timeline plumbingSteven Thomas
Add plumbing to get shared timeline data from Surface Flinger to HWUI and back. Bug: 162890382 Bug: 162888881 Bug: 162890407 Test: manual using ALOG messages in SF Change-Id: I85c5eb56d2fa933889518854e7b79b1e65e29af3
2020-08-17Share Vulkan resources between RenderThread and HardwareBitmapUploaderDerek Sollenberger
The VkInstance and VkDevice are constructs that can be shared between threads and avoid the extra driver allocations associated with them. This CL also fixes a bug where Vulkan uploads were occuring on the thread that invoked the upload and not occuring on the upload thread. Bug: b/162628999 Test: atest CtsUiRenderingTestCases Change-Id: I0289938333e2c3dafcc2ce18e72dca3acf4d5b79
2020-07-28Migrate from GrContext to GrDirectContextAdlai Holler
This is part of an effort to distinguish between different types of contexts in GPU Skia. When using a DeferredDisplayList (DDL) recorder, the context you get is not a direct context and cannot be used for operations like uploading or reading textures. Since Android does not use DDLs, it is not directly affected by this change but other APIs, such as SkImage::MakeFromTexture are being migrated to require a GrDirectContext to increase sanity. Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
2020-04-09Remove unecessary exported symbols from libhwui.soDerek Sollenberger
Test: compiles and links Bug: 150782769 Change-Id: Ib49c1bf914b6bfaad1fb29371115df7c9eec08d2
2019-12-26[HWUI] use AChoreographer in place of DisplayEventReceiver.Alec Mouri
Bug: 136262896 Test: builds, boots Test: scroll through settings app Test: Toggle between 60/90hz and observe systrace Change-Id: I8eef306a968525c55f3863ae688545faa43b23be
2019-11-08Decouple SurfaceTexture from HWUIStan Iliev
Remove all Skia and HWUI types from SurfaceTexture implementation. Move SurfaceTexture to libgui (ag/9578265). Define private C++ API for SurfaceTexture, which is consumed by DeferredLayerUpdater. Move AutoBackendTextureRelease/Skia code from SurfaceTexture to HWUI. Test: pass CtsUiRenderingTestCases and CtsViewTestCases Bug: 136263580 Change-Id: I3f971bb490f64a3ac0b2a66a89ba935bf7f08213
2019-10-25[HWUI] Get DeviceInfo through stable ABIAlec Mouri
This also removes the dependency on ui/DeviceInfo other than in test code. Bug: 136263392 Bug: 136263238 Test: builds, boots Change-Id: I6a4687e981359f0e6beb83be8a5501ed7fd16f15
2019-08-09Access VectorDrawableAtlas only on RenderThreadStan Iliev
VectorDrawableAtlas dtor can run only on RenderThread, because it releases GPU resources. It is usually CacheManager, which destroys the atlas on RenderThread in response to trimMemory. This CL fixes a rare situation, when a Java finalizer thread deletes the atlas. Bug: 137722646 Test: Manual testing on a device Change-Id: I9d900809c23efaead9aaf16ee3306bc8c7c6b379
2019-07-31Include more precise dependenciesFedor Kudasov
Bug: 117921091 Test: all tests should pass Change-Id: I3be0eeef413aaf69a3a9e27e0bc7f2841a1f5f95
2019-04-18Dynamically adjust renderaheadJohn Reck
Tracks refresh rate changes and adjusts renderahead based off of the active refresh rate. Default is 60hz = 0 render ahead & > 70hz is render ahead 1 Bug: 127822449 Test: systraced stuff Change-Id: I9849aa065262f21f7602d44cd1761373279dc28d
2019-04-12Support render-ahead in vulkanJohn Reck
Bug: 127822449 Test: verified render_ahead working with skiavk Change-Id: Iae1b227a763f6def035057f38cca4b0ab65c7e82
2019-03-20Fix TextureView glitch and memory leakStan Iliev
Keep EglImage/VkImage alive until the last SkImage object using it is destroyed. Fix memory leak with GL pipeline only, caused by destroying EGLImage on the wrong thread. Make sure cached SkImage dtor is invoked on RenderThread. Bug: 128523183 Bug: 128688107 Test: Ran settings app, systrace and CTS Change-Id: I32c14c7174a2a97e54fbfaa49dffb4e9a160f90d
2019-03-15Fix profile gpu bars to use display fpsJohn Reck
Also adds a 'good' bar at 80% threshold and a 'bad' bar at 150% threshold (where triple buffering would start to get iffy) Fixes: 127371028 Test: eyeball'd it Change-Id: I109cd293f87f8cb9c8f1e66d49fb8fb2188b0bec
2019-02-20Start RenderThread earlier to preload Vulkan/EGL driversStan Iliev
This CL should fix application startup regression for Vulkan detected by "Hermetic Startup: EmptyActivity" test. EGL drivers are loaded in a temp thread to leave more time in RenderThread for other work. Loading EGL drivers on the RenderThread may cause a perf regression. Test: Ran cold-dropcache-test test. Bug: 122659224 Bug: 123361175 Change-Id: I8ca818e98fac196a41d079be15594caca5cb1bab
2019-02-13Decouple VulkanManager from RenderThreadStan Iliev
This CL allows for more than one VulkanManager to exist. VulkanManager ctor are public allowing for classes other than RenderThread to instantiate it. Secondary VulkanManager can be used to render on a thread other than RT. Test: Ran HWUI unit tests and several apps Change-Id: Ibfd76c86ff67e01617a500902bba7431b928f5c0
2019-02-06Fix RenderThread and worker thread names used by toolsStan Iliev
Test: collected systrace and RenderThread hwuiTask1/2 shown Change-Id: I1114ff72a7ed8c9dc86a64ebd15ca783d1b2ff08
2019-02-05Tell JVM to not wait for HWUI worker threads upon shutdownStan Iliev
RenderThread is setup as a daemon thread, which allows JVM to exit without waiting on it. This CL does same setup for HWUI worker threads, which offload work from the RenderThread. This fixes an issue exposed by Vulkan pipeline, which is pushing different loads to the worker threads and causing some java tests to hang on exit. This is not a Vulkan specific issue, because GL also hangs if worker thread is started. Bug: 123374538 Test: Ran DismissDialogsInstrumentation test Change-Id: Ie4ee94737ced975323a0792f57f8426c958e8056
2019-01-15VkFunctorDrawable implementationBo Liu
Bug: 115613038 Test: Turning on vulkan with appropriate webview apk does not crash and sort of works. Change-Id: If1504da7a35e4bd74a994ab2c2a351e6bc415a18
2019-01-04Mark GrContext dirty after onContextDestroyedBo Liu
Bug: 120997728 Test: hwui_unit_test passes Change-Id: I8b60c45ebf7904b7026b480541dac78b70a59e0d
2018-12-14New WebViewFunctor APIJohn Reck
Should function alongside existing functor API. Bug: 120997728 Test: hwuiunit passes Change-Id: I8f6143d0be1111431b55016f34de319f6b8c8910
2018-11-08Refactors and a potential public API for renderingJohn Reck
Split out the View/ViewRootImpl bits from the hardware rendering bits. Create a potential public API surface for hardware rendering Bug: 112709971 Test: builds & boots Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
2018-08-24Merge changes Ie072511b,I6424f90c am: 9d10637e01 am: ddedd24e96Greg Kaiser
am: 57d7cabbf5 Change-Id: Ic92512281269ceedbbfb197e1d7d0a230bf2317f
2018-08-23RenderThread: Make ~IFrameCallback() virtualGreg Kaiser
IFrameCallback has a pure virtual method, but its destructor was non-virtual. While CanvasContext, which inherits from IFrameCallback, declares its own destructor virtual, this is not sufficient when accessing via an IFrameCallback pointer. We fix this by making the base destructor virtual. Test: Treehugger Change-Id: I6424f90c16caea417b5f80b60d76a7ca7c7ef97c
2018-04-26Remove RenderThread from EglManagerJohn Reck
Refactor to make EglManager re-usable. Test: hwuiunit passes, hwuimacro works Change-Id: Ie8e9398c703fada1dc5d8baca5f42485eadea202
2018-03-16Don't use IPC in isolateProcessJohn Reck
Fixes: 74395652 Test: hwuiunit passes in 'shell stop' state (pseudo-isolated process), manually checked non-isolated processes still have working vsync via systrace of RT animations demo Change-Id: I630ea011dc7eb2efa265b25673d3304b3b2510d3
2017-12-11Update GrContext creation calls to use sk_spGreg Daniel
Test: manual testing Change-Id: I68d8706ffa7bc7c6622ea0b8c45d7297a131f6bf
2017-12-01Switch RenderThread to a Java daemon threadJohn Reck
Bug: 69962494 Test: device boots, hwui unit tests pass Change-Id: I9d5f2fccebf845328914c82aa97285cf605a4354
2017-11-03Format the world (or just HWUI)John Reck
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-10-27Switch to a fancy new queueJohn Reck
Test: unit tests & benchmarks pass/faster Change-Id: I9521432172d6dd6039c5280b1265479a36a86247
2017-08-25Release VectorDrawable cache surface on render threadStan Iliev
Release VectorDrawable cache surface on render thread. This is fixing an assert in skia GrSingleOwner.h:33. Test: Ran gmail before and after the change. Bug: 64842607 Change-Id: I46e0c2557ac5b2fc3be2cc2d35abf96f6d6c9399
2017-07-05Move frame history into jank trackerJohn Reck
Test: hwui_unit_tests & manual Change-Id: If761947652750640268217cd8cd97c8382441b44
2017-06-06Implement CacheManager for the Skia pipelines.Derek Sollenberger
The core of the implementation is complete and provides heuristic cache sizing based on the size of the surface being used. This CL will also be used to add the following features in the future... 1) Support Vulkan pipeline reporting on the size of the surface. 2) Complete the VectorDrawableAtlas stub code 3) Automatic purging of stale resources for low memory devices. Test: hwui_unit_tests (new test added) and CtsUiRendering Bug: 62260637 Change-Id: Ib85159cca28b646fe249f2190b07f1b7e0f50d8f
2017-06-02Implement HW Bitmap for Skia pipelineStan Iliev
Implement HW Bitmap for Skia pipeline. Use new Skia SkImage::MakeFromAHardwareBuffer API, which will enable to record HW Bitmap into a picture. Move logic that uploads SkBitmap into a GraphicBuffer into pipeline specific classes. Test: All CTS and other tests pass for HWUI pipleine. For Skia pipeline graphics CTS tests pass, 2 UIRendering CTS tests which excise HW bitmaps with color spaces fail, bitmapShaderEglImage macrobench fails (to be fixed by a CL in Skia), HWUI unit tests pass, no EGL leaks found. Change-Id: Id5926d7cccd81af8b55400f44fb524a427543d05
2017-05-17Revert "Fix recent apps in system UI for Skia pipeline"John Reck
This reverts commit b33013fb3c570e0a3ced8729dced9f0d294761a6. Reason for revert: Caused a memory leak, b/38330767 Bug: 38136140 Bug: 38330767 Test: manual, verified memory isn't leaking doing the steps in b/38330767 Change-Id: I98b2dfd750be57a15785808e2d5723616e2ce20a
2017-05-12Fix recent apps in system UI for Skia pipelineStan Iliev
Enable HW Bitmaps for Skia pipeline just enough to make recent apps list working by adding support for BitmapShader. Drawing HW bitmaps in a canvas is also supported. Test: recent apps work, HWUI unit tests pass, CTS tests pass. bug: 38136140 Change-Id: Ibd06c859c86dc213310d5ce5272497e1882d0cc6
2017-02-21Overhaul GraphicsStatsServiceJohn Reck
* LRU cache of recently-used is dead, replaced disk storage * ASHMEM size is read from native by the system service, no longer requires keeping a sizeof() in sync with a constant in Java * Supports dumping in proto format by passing --proto * Rotates logs on a daily basis * Keeps a history of the most recent 3 days Bug: 33705836 Test: Manual. Verified log rotating works by setting it up to rotate every minute instead of day. Confirmed /data/system/graphicsstats only has the most recent 3 entries after several minutes Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
2016-11-16Support Surface and Layer Readback in the SkiaPipelines.Derek Sollenberger
Test: CTS TextureViewTests and UIRendering Change-Id: I2969c8f5a975bfd9aebcbb585c64d1fcbb2487c2
2016-11-09Handle vulkan windowing directly in SkiaVulkanPipelineDerek Sollenberger
Test: manual testing in skiavk mode Change-Id: I2fab80bae2787bfdacbc70d0402e98450e59406d
2016-10-26Move OpenGL specific details behind renderPipeline interface.Derek Sollenberger
Test: new and existing unit tests still pass. Change-Id: I6164f30f45ebe450788ed8d949eca5af9a44e585