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authorJohn Reck <jreck@google.com>2018-04-23 08:15:03 -0700
committerJohn Reck <jreck@google.com>2018-04-26 13:46:12 -0700
commit1e51071240e0333b1a6cf3dd77d22e45c8677669 (patch)
tree600cecbf07d5048878d9503a62a47670d0af180e /libs/hwui/renderthread/RenderThread.h
parent4afbedf988425e25b74e3d246cbefaff9e10c1bb (diff)
Remove RenderThread from EglManager
Refactor to make EglManager re-usable. Test: hwuiunit passes, hwuimacro works Change-Id: Ie8e9398c703fada1dc5d8baca5f42485eadea202
Diffstat (limited to 'libs/hwui/renderthread/RenderThread.h')
-rw-r--r--libs/hwui/renderthread/RenderThread.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 689f518bad1b..4a1fd9ee3d47 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -103,6 +103,9 @@ public:
sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& skBitmap);
void dumpGraphicsMemory(int fd);
+ void requireGlContext();
+ void destroyGlContext();
+
/**
* isCurrent provides a way to query, if the caller is running on
* the render thread.