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hwui
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renderthread
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DrawFrameTask.h
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Author
2022-03-15
Merge SP2A.220305.013
Haamed Gheibi
2021-07-22
Switch HWUI to use native performance hint API
Bo Liu
2021-05-08
Ignore blocked-on-sf time for ADPF
Bo Liu
2021-04-10
Integrate HWUI with PerformanceHintManager
Bo Liu
2018-05-31
Attempting to fix the black flicker
John Reck
2018-05-03
Delete a bunch of code
John Reck
2018-02-26
[Magnifier-26] Wire up frame callback for realsies
Mihai Popa
2017-11-03
Format the world (or just HWUI)
John Reck
2017-10-27
Switch to a fancy new queue
John Reck
2017-09-08
Fix flicker from multiwindow resize
John Reck
2017-01-25
Overhaul RenderNode's DisplayList management
John Reck
2016-04-18
Don't reuse LOST_SURFACE for stopped
John Reck
2016-04-07
Fix some edge cases
John Reck
2015-10-16
Rename DisplayListData to DisplayList
Chris Craik
2015-09-21
MultiThreaded rendering of different renderNodes
Skuhne
2015-07-06
Adjust for pipeline stalls
John Reck
2015-03-11
Cleanups & simplifications
John Reck
2015-02-20
Initial attempt at jank-tracking stat collection
John Reck
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-07
Have an actual fallback if the surface is lost
John Reck
2014-06-24
Fix contants; RT-enable WebView pt2
John Reck
2014-06-04
Even FASTER damage calculations!
John Reck
2014-05-30
Re-jigger layers
John Reck
2014-05-29
Enable debug stuffs
John Reck
2014-05-23
Bag of scheduling tweaks
John Reck
2014-05-05
Make RenderNodeAnimator and WebView play nice
John Reck
2014-05-05
TIME LORD!
John Reck
2014-04-29
RenderThread animator support
John Reck
2014-04-10
Remove sync flush
John Reck
2014-04-09
Merge hasFunctors & pushStaging into prepareTree
John Reck
2014-04-09
Switch DisplayListData to a staging model
John Reck
2014-04-07
Refcount RenderNode
John Reck
2014-03-27
Async drawing!
John Reck