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authorJohn Reck <jreck@google.com>2017-09-08 11:00:42 -0700
committerJohn Reck <jreck@google.com>2017-09-08 11:00:42 -0700
commitf138b174fdbbfe73572148f09da7f00ab5261dc4 (patch)
treeea190c12782ff05a2f9cb586d26e0650ef428448 /libs/hwui/renderthread/DrawFrameTask.h
parent95786f322a4b69d7dcd3131a7d15030735c4d112 (diff)
Fix flicker from multiwindow resize
Move content bounds into DrawFrameTask. This ensures that changes in bounds are synchronized with changes in rendering commands, avoiding potential underdraw. Bug: 64200212 Test: Repro steps in bug. Drag up/down on resize handle, verify no flicker. Change-Id: I3109acf262e23c2a7d8904f1dcbfc8273aaed65b
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.h')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index fb480626d421..83ecb98f548f 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -61,6 +61,9 @@ public:
virtual ~DrawFrameTask();
void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode);
+ void setContentDrawBounds(int left, int top, int right, int bottom) {
+ mContentDrawBounds.set(left, top, right, bottom);
+ }
void pushLayerUpdate(DeferredLayerUpdater* layer);
void removeLayerUpdate(DeferredLayerUpdater* layer);
@@ -82,6 +85,7 @@ private:
RenderThread* mRenderThread;
CanvasContext* mContext;
RenderNode* mTargetNode = nullptr;
+ Rect mContentDrawBounds;
/*********************************************
* Single frame data