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authorJohn Reck <jreck@google.com>2014-03-26 15:10:40 -0700
committerJohn Reck <jreck@google.com>2014-03-27 10:00:04 -0700
commit668f0e38ef0277d55d3118af37e17b8c435df85c (patch)
treed0703be6cce376c8a982d7c491445d2e94009375 /libs/hwui/renderthread/DrawFrameTask.h
parentbcad68ad80e5a44e5dc6988eddb8acabdc01a737 (diff)
Async drawing!
Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.h')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
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+++ b/libs/hwui/renderthread/DrawFrameTask.h
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DRAWFRAMETASK_H
+#define DRAWFRAMETASK_H
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+#include <utils/Vector.h>
+
+#include "RenderTask.h"
+
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class DisplayListData;
+class RenderNode;
+
+namespace renderthread {
+
+class CanvasContext;
+class RenderThread;
+
+struct SetDisplayListData {
+ RenderNode* targetNode;
+ DisplayListData* newData;
+};
+
+/*
+ * This is a special Super Task. It is re-used multiple times by RenderProxy,
+ * and contains state (such as layer updaters & new DisplayListDatas) that is
+ * tracked across many frames not just a single frame.
+ * It is the sync-state task, and will kick off the post-sync draw
+ */
+class DrawFrameTask : public RenderTask {
+public:
+ DrawFrameTask();
+ virtual ~DrawFrameTask();
+
+ void setContext(CanvasContext* context);
+
+ void setDisplayListData(RenderNode* renderNode, DisplayListData* newData);
+ void addLayer(DeferredLayerUpdater* layer);
+ void removeLayer(DeferredLayerUpdater* layer);
+
+ void setRenderNode(RenderNode* renderNode);
+ void setDirty(int left, int top, int right, int bottom);
+ void drawFrame(RenderThread* renderThread);
+
+ virtual void run();
+
+private:
+ void syncFrameState();
+ void unblockUiThread();
+ static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty);
+
+ // This checks to see if there are any drawGlFunctors which would require
+ // a synchronous drawRenderNode()
+ static bool requiresSynchronousDraw(RenderNode* renderNode);
+
+ Mutex mLock;
+ Condition mSignal;
+
+ CanvasContext* mContext;
+
+ /*********************************************
+ * Single frame data
+ *********************************************/
+ RenderNode* mRenderNode;
+ Rect mDirty;
+ Vector<SetDisplayListData> mDisplayListDataUpdates;
+
+ /*********************************************
+ * Multi frame data
+ *********************************************/
+ Vector<DeferredLayerUpdater*> mLayers;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DRAWFRAMETASK_H */