Age | Commit message (Collapse) | Author |
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Hook MIN_UNDEQUEUED_BUFFERS if possible to avoid thrashing kgsl
maps when render_ahead is being used
Bug: 143555869
Test: verified kgsl maps only happened once per buffer
Change-Id: I985fae0a9a7635be3a1cf6177186e5541a1169df
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ANativeWindow usage now has enough feature parity so that we can use
that instead.
Bug: 137012798
Test: builds
Test: Scroll through settings
Change-Id: I0054315058b28bcb5e779a6f71a3cfb164625a5f
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Previously we didn't assign a colorspace to the pipeline until it
was provided a surface to render into. This resulted in undefined
behavior if the application attempted to render an offscreen layer
before the OS provided the main window with its surface. Now instead
of deferring setting whether or not the application is wide gamut we
do initialize it to a default setting when the pipeline is created.
Bug: 148042673
Test: apct/device_boot_health_check_extra_postsubmit
Change-Id: I84d743511e949ac977486470bb14eec936de7f88
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Bug: 127822449
Test: verified render_ahead working with skiavk
Change-Id: Iae1b227a763f6def035057f38cca4b0ab65c7e82
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OpenGL prefers a bottom-left origin while Vulkan prefers the
top-left. Prior to this change we were inconsistent in Vulkan by
creating layers with a bottom-left origin which was different from
the primary buffer.
Test: CtsUiRenderingTestCases
Change-Id: Icfeed4085021cae941aeab58720406e3b3e37923
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This reverts commit dd08224e4d75689c42bf452d44617f84072649a1.
Bug: 120097554
Bug: 120342364
Bug: 120421537
Test: verified emulator can boot OK, with no log warnings
Test: verified keyboard works in landscape
Change-Id: Iae2cd1140d81755b126adfb21ec885181f3bc6b6
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This reverts commit 650bd9a7b35139354916d2522b59cc57eb5fddc3.
Reason for revert: broken emulator b/120342364
Exempt-From-Owner-Approval:
Change-Id: If05d9d87325e1d836375d7dc79ff66ef057d228d
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You won't believe this one weird trick to make
EGL_BAD_ALLOC errors never happen again! libgui
hates it!
Bug: way too many to list
Test: none - there probably should be, though
Change-Id: I8e7fc3e584f90c01e0fd932497604a1d93710ba6
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Reason for partially revert: Step back a little bit to think about how we want
to move the view system forward.
This patch removes the legacy mode we have added, as well as move color type
and color space of the surface to SkiaPipeline.
BUG: 111436479
BUG: 113530681
Test: Build, flash, boot and check dumpsys SurfaceFlinger
Change-Id: I1ab7b88d41347284d87649618e5a15f5c6bcf8fe
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The EGLSurface stored in the pipeline can become obsolete if the
EglManager/RenderThread has to destroy the context. This CL enables the
RenderThread to notify all active pipelines that their surface is invalid.
Bug: 115290937
Test: hwui_unit_tests
Change-Id: Ib3054822273bc35406630b7442229a81b39a2c91
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Previously, HWUI always produces SRGB buffers. We introduced new APIs for
SurfaceFlinger, a.k.a. the composer service to return to composition preference
for data space, and pixel format. This patch makes HWUI query composition
preference from composer service, and creates the corresponding EGL surface
with the correct attributes.
In legacy mode, HWUI will take the pixel value from source color space, and
interpret it as pixel value in destination color space.
BUG: 111436479
BUG: 113530681
Test: Build, flash, boot and check dumpsys SurfaceFlinger
Change-Id: I64562d5ea6f653076c8b448feb56b5e0624bc81c
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Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.
Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
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Move all HW bitmap upload operations off of RenderThread.
Ensure EGL context outlives all upload requests
Bug: 79250950
Test: builds, boots, systrace is good, CTS bitmap tests pass
Change-Id: I5ace6c516d33b1afdf1a407cd8b183f6b60c22c1
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This removes the duality of DisplayList, removing a small amount of
overhead
Test: buids & hwuiunit passes
Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
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Bug: 78288006
Test: hwuiunit passes, systrace showed work distribution as expected,
and photos using HW bitmaps still works
Change-Id: Id3285b637b5d74d3c5891ed3051ac1e44015987a
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Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
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Layers created using View.setLayerType() or Canvas.saveLayer() need
to be RGBA16F/scRGB-nl when within a window that requested wide color
gamut rendering.
Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases, hwui_unit_tests
Change-Id: I42fd6355448c92041491a7109e3ac8a153d38bf9
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Implement HW Bitmap for Skia pipeline. Use new Skia
SkImage::MakeFromAHardwareBuffer API, which will enable to
record HW Bitmap into a picture. Move logic that uploads
SkBitmap into a GraphicBuffer into pipeline specific classes.
Test: All CTS and other tests pass for HWUI pipleine. For Skia
pipeline graphics CTS tests pass, 2 UIRendering CTS tests which
excise HW bitmaps with color spaces fail, bitmapShaderEglImage
macrobench fails (to be fixed by a CL in Skia), HWUI unit tests
pass, no EGL leaks found.
Change-Id: Id5926d7cccd81af8b55400f44fb524a427543d05
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When wide color gamut rendering is requested, hwui will now
use an rgba16f scRGB-nl surface for rendering. This change
also fixes the way screenshots are handled in the platform
to behave properly with wide gamut rendering.
This change does not affect hardware layers. They also
need to use rgba16f scRGB-nl; this will be addressed in
another CL.
Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases
Change-Id: I68fd96c451652136c566ec48fb0e97c2a7a257c5
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This reverts commit b33013fb3c570e0a3ced8729dced9f0d294761a6.
Reason for revert: Caused a memory leak, b/38330767
Bug: 38136140
Bug: 38330767
Test: manual, verified memory isn't leaking doing the steps in b/38330767
Change-Id: I98b2dfd750be57a15785808e2d5723616e2ce20a
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Enable HW Bitmaps for Skia pipeline just enough to make
recent apps list working by adding support for BitmapShader.
Drawing HW bitmaps in a canvas is also supported.
Test: recent apps work, HWUI unit tests pass, CTS tests pass.
bug: 38136140
Change-Id: Ibd06c859c86dc213310d5ce5272497e1882d0cc6
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Implement Skia pipelines for OpenGL and Vulkan:
base SkiaPipeline, SkiaOpenGLPipeline and SkiaVulkanPipeline.
Write unit tests for SkiaPipeline.
Test: Built and run manually on angler-eng.
Change-Id: Ie02583426cb3547541ad9bf91700602a6163ff58
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