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path: root/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
AgeCommit message (Expand)Author
2021-09-28Fix initialization of snapshot SkImage instanceNader Jawad
2021-09-22Conditionally cache RenderEffect resultsNader Jawad
2021-06-10Refactor SkImageFilter usage to cache results.Nader Jawad
2021-05-22Use TraceUtils.h from gui shared library.rnlee
2021-05-17Add support to toggle different shaderNader Jawad
2021-05-11Add some more scenes, replace linear with uniformJohn Reck
2021-05-11Avoid creating a layer for linear stretchJohn Reck
2021-05-10Updated StretchEffect typesNader Jawad
2021-05-10Add a linear variant of the stretch effectJohn Reck
2021-05-03Update hole punch logic in HWUINader Jawad
2021-04-07Do not use SkImageFilter for StretchNader Jawad
2021-04-06Holepunch layers for SurfaceViewNader Jawad
2021-03-03Wire SKSL based stretch shader to HWUINader Jawad
2021-02-02Merge "Add stretch plumbing" into sc-devJohn Reck
2021-02-01Add stretch plumbingJohn Reck
2021-01-29Modernize calls to drawImageMike Reed
2021-01-14Convert DisplayList to a value-type wrapperJohn Reck
2020-09-29Added RenderEffect property on RenderNodeNader Jawad
2019-12-11When saving MSKP files, record layers as SkPictures with annotations.Nathaniel Nifong
2019-06-21Remove redundant include from RenderNodeDrawableFedor Kudasov
2019-04-15Move AlphaFilterCanvas to new API.Ben Wagner
2019-02-22Allow outline for projected backward nodes to be a pathStan Iliev
2018-12-14New WebViewFunctor APIJohn Reck
2018-12-03Remove ; from closing namespaces in libs/hwuiChris Blume
2018-11-29Add a unique ID to rendernodeJohn Reck
2018-08-21Remove use of SkTLazy.Ben Wagner
2018-07-12Remove use of SkRefCnt_SafeAssign.Ben Wagner
2018-06-19Restore matrix transform for out-of-order render nodesStan Iliev
2018-05-03Delete a bunch of codeJohn Reck
2018-02-20Remove Skia RenderPipeline saveLayer logic for software layers.Derek Sollenberger
2018-01-22Improve layer rendering qualityStan Iliev
2017-12-05Allocate textures in multiples of LAYER_SIZE.Derek Sollenberger
2017-11-29Always draw render node with a non-empty projected display listYuqian Li
2017-11-03Format the world (or just HWUI)John Reck
2017-10-20Convert skpCaptureEnabled compile time flag into a propertyStan Iliev
2017-09-21Fix alpha fading in System UIStan Iliev
2017-05-26Don't crash when presented with non-roundRect clipping outline.Derek Sollenberger
2017-03-02Update SkiaDisplayList to use the modified SkLiteDLDerek Sollenberger
2016-12-14SkClipOp is now an enum classMike Reed
2016-12-07switch over clip calls to use SkClipOp instead of SkRegion::OpMike Reed
2016-11-30Merge "Add overdraw debugging feature to Skia pipelines"Matt Sarett
2016-11-29Add overdraw debugging feature to Skia pipelinesMatt Sarett
2016-11-22Fix Skia render node projection to match HWUIStan Iliev
2016-11-16Add layer updates debugging feature to Skia pipelinesMatt Sarett
2016-11-03Merge "Fix RenderNodeDrawable to draw nonzero Z nodes when needed"TreeHugger Robot
2016-11-03Merge "Implement Skia pipelines for OpenGL and Vulkan."TreeHugger Robot
2016-11-03Fix RenderNodeDrawable to draw nonzero Z nodes when neededStan Iliev
2016-11-03Implement Skia pipelines for OpenGL and Vulkan.Stan Iliev
2016-11-02Adding changes required by the master-skia merge.Derek Sollenberger
2016-10-31Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables.Stan Iliev