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RenderNodeDrawable.cpp
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2021-09-28
Fix initialization of snapshot SkImage instance
Nader Jawad
2021-09-22
Conditionally cache RenderEffect results
Nader Jawad
2021-06-10
Refactor SkImageFilter usage to cache results.
Nader Jawad
2021-05-22
Use TraceUtils.h from gui shared library.
rnlee
2021-05-17
Add support to toggle different shader
Nader Jawad
2021-05-11
Add some more scenes, replace linear with uniform
John Reck
2021-05-11
Avoid creating a layer for linear stretch
John Reck
2021-05-10
Updated StretchEffect types
Nader Jawad
2021-05-10
Add a linear variant of the stretch effect
John Reck
2021-05-03
Update hole punch logic in HWUI
Nader Jawad
2021-04-07
Do not use SkImageFilter for Stretch
Nader Jawad
2021-04-06
Holepunch layers for SurfaceView
Nader Jawad
2021-03-03
Wire SKSL based stretch shader to HWUI
Nader Jawad
2021-02-02
Merge "Add stretch plumbing" into sc-dev
John Reck
2021-02-01
Add stretch plumbing
John Reck
2021-01-29
Modernize calls to drawImage
Mike Reed
2021-01-14
Convert DisplayList to a value-type wrapper
John Reck
2020-09-29
Added RenderEffect property on RenderNode
Nader Jawad
2019-12-11
When saving MSKP files, record layers as SkPictures with annotations.
Nathaniel Nifong
2019-06-21
Remove redundant include from RenderNodeDrawable
Fedor Kudasov
2019-04-15
Move AlphaFilterCanvas to new API.
Ben Wagner
2019-02-22
Allow outline for projected backward nodes to be a path
Stan Iliev
2018-12-14
New WebViewFunctor API
John Reck
2018-12-03
Remove ; from closing namespaces in libs/hwui
Chris Blume
2018-11-29
Add a unique ID to rendernode
John Reck
2018-08-21
Remove use of SkTLazy.
Ben Wagner
2018-07-12
Remove use of SkRefCnt_SafeAssign.
Ben Wagner
2018-06-19
Restore matrix transform for out-of-order render nodes
Stan Iliev
2018-05-03
Delete a bunch of code
John Reck
2018-02-20
Remove Skia RenderPipeline saveLayer logic for software layers.
Derek Sollenberger
2018-01-22
Improve layer rendering quality
Stan Iliev
2017-12-05
Allocate textures in multiples of LAYER_SIZE.
Derek Sollenberger
2017-11-29
Always draw render node with a non-empty projected display list
Yuqian Li
2017-11-03
Format the world (or just HWUI)
John Reck
2017-10-20
Convert skpCaptureEnabled compile time flag into a property
Stan Iliev
2017-09-21
Fix alpha fading in System UI
Stan Iliev
2017-05-26
Don't crash when presented with non-roundRect clipping outline.
Derek Sollenberger
2017-03-02
Update SkiaDisplayList to use the modified SkLiteDL
Derek Sollenberger
2016-12-14
SkClipOp is now an enum class
Mike Reed
2016-12-07
switch over clip calls to use SkClipOp instead of SkRegion::Op
Mike Reed
2016-11-30
Merge "Add overdraw debugging feature to Skia pipelines"
Matt Sarett
2016-11-29
Add overdraw debugging feature to Skia pipelines
Matt Sarett
2016-11-22
Fix Skia render node projection to match HWUI
Stan Iliev
2016-11-16
Add layer updates debugging feature to Skia pipelines
Matt Sarett
2016-11-03
Merge "Fix RenderNodeDrawable to draw nonzero Z nodes when needed"
TreeHugger Robot
2016-11-03
Merge "Implement Skia pipelines for OpenGL and Vulkan."
TreeHugger Robot
2016-11-03
Fix RenderNodeDrawable to draw nonzero Z nodes when needed
Stan Iliev
2016-11-03
Implement Skia pipelines for OpenGL and Vulkan.
Stan Iliev
2016-11-02
Adding changes required by the master-skia merge.
Derek Sollenberger
2016-10-31
Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables.
Stan Iliev