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authorStan Iliev <stani@google.com>2016-10-17 16:26:15 -0400
committerStan Iliev <stani@google.com>2016-10-31 14:27:02 -0400
commit021693b967a2c5556dddd183eb0247df4079e1ad (patch)
tree162c1da3b5fad315aa0591f16e3f66b899e1b6cc /libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
parent99449eea6cfe174eba269b3cfff06e6533d6314e (diff)
Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables.
Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable, LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable. Move AnimatedRoundRect and AnimatedCircle in a separate file. All Skia pipeline files are moved in hwui/pipeline/skia folder. Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable and SkiaRecordingCanvas. Test: I tested manually on 6P devices and did run the unit tests. Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
Diffstat (limited to 'libs/hwui/pipeline/skia/RenderNodeDrawable.cpp')
-rw-r--r--libs/hwui/pipeline/skia/RenderNodeDrawable.cpp252
1 files changed, 252 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
new file mode 100644
index 000000000000..cefa893f2864
--- /dev/null
+++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "RenderNodeDrawable.h"
+#include "RenderNode.h"
+#include "SkiaDisplayList.h"
+#include "SkiaFrameRenderer.h"
+#include "utils/TraceUtils.h"
+
+namespace android {
+namespace uirenderer {
+namespace skiapipeline {
+
+static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) {
+ SkASSERT(outline.willClip());
+ Rect possibleRect;
+ float radius;
+ LOG_ALWAYS_FATAL_IF(!outline.getAsRoundRect(&possibleRect, &radius),
+ "clipping outlines should be at most roundedRects");
+ SkRect rect = possibleRect.toSkRect();
+ if (radius != 0.0f) {
+ if (pendingClip && !pendingClip->contains(rect)) {
+ canvas->clipRect(*pendingClip);
+ }
+ canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkRegion::kIntersect_Op, true);
+ } else {
+ if (pendingClip) {
+ (void)rect.intersect(*pendingClip);
+ }
+ canvas->clipRect(rect);
+ }
+}
+
+const RenderProperties& RenderNodeDrawable::getNodeProperties() const {
+ return mRenderNode->properties();
+}
+
+void RenderNodeDrawable::onDraw(SkCanvas* canvas) {
+ //negative and positive Z order are drawn out of order
+ if (MathUtils::isZero(mRenderNode->properties().getZ())) {
+ this->forceDraw(canvas);
+ }
+}
+
+void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
+ RenderNode* renderNode = mRenderNode.get();
+ if (SkiaFrameRenderer::skpCaptureEnabled()) {
+ SkRect dimensions = SkRect::MakeWH(renderNode->getWidth(), renderNode->getHeight());
+ canvas->drawAnnotation(dimensions, renderNode->getName(), nullptr);
+ }
+
+ // We only respect the nothingToDraw check when we are composing a layer. This
+ // ensures that we paint the layer even if it is not currently visible in the
+ // event that the properties change and it becomes visible.
+ if (!renderNode->isRenderable() || (renderNode->nothingToDraw() && mComposeLayer)) {
+ return;
+ }
+
+ SkASSERT(renderNode->getDisplayList()->isSkiaDL());
+ SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
+
+ SkAutoCanvasRestore acr(canvas, true);
+
+ const RenderProperties& properties = this->getNodeProperties();
+ if (displayList->mIsProjectionReceiver) {
+ // this node is a projection receiver. We will gather the projected nodes as we draw our
+ // children, and then draw them on top of this node's content.
+ std::vector<ProjectedChild> newList;
+ for (auto& child : displayList->mChildNodes) {
+ // our direct children are not supposed to project into us (nodes project to, at the
+ // nearest, their grandparents). So we "delay" the list's activation one level by
+ // passing it into mNextProjectedChildrenTarget rather than mProjectedChildrenTarget.
+ child.mProjectedChildrenTarget = mNextProjectedChildrenTarget;
+ child.mNextProjectedChildrenTarget = &newList;
+ }
+ // draw ourselves and our children. As a side effect, this will add projected nodes to
+ // newList.
+ this->drawContent(canvas);
+ bool willClip = properties.getOutline().willClip();
+ if (willClip) {
+ canvas->save();
+ clipOutline(properties.getOutline(), canvas, nullptr);
+ }
+ // draw the collected projected nodes
+ for (auto& projectedChild : newList) {
+ canvas->setMatrix(projectedChild.matrix);
+ projectedChild.node->drawContent(canvas);
+ }
+ if (willClip) {
+ canvas->restore();
+ }
+ } else {
+ if (properties.getProjectBackwards() && mProjectedChildrenTarget) {
+ // We are supposed to project this node, so add it to the list and do not actually draw
+ // yet. It will be drawn by its projection receiver.
+ mProjectedChildrenTarget->push_back({ this, canvas->getTotalMatrix() });
+ return;
+ }
+ for (auto& child : displayList->mChildNodes) {
+ // storing these values in the nodes themselves is a bit ugly; they should "really" be
+ // function parameters, but we have to go through the preexisting draw() method and
+ // therefore cannot add additional parameters to it
+ child.mProjectedChildrenTarget = mNextProjectedChildrenTarget;
+ child.mNextProjectedChildrenTarget = mNextProjectedChildrenTarget;
+ }
+ this->drawContent(canvas);
+ }
+ mProjectedChildrenTarget = nullptr;
+ mNextProjectedChildrenTarget = nullptr;
+}
+
+static bool layerNeedsPaint(const LayerProperties& properties,
+ float alphaMultiplier, SkPaint* paint) {
+ if (alphaMultiplier < 1.0f
+ || properties.alpha() < 255
+ || properties.xferMode() != SkBlendMode::kSrcOver
+ || properties.colorFilter() != nullptr) {
+ paint->setAlpha(properties.alpha() * alphaMultiplier);
+ paint->setBlendMode(properties.xferMode());
+ paint->setColorFilter(properties.colorFilter());
+ return true;
+ }
+ return false;
+}
+
+void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
+ RenderNode* renderNode = mRenderNode.get();
+ float alphaMultiplier = 1.0f;
+ const RenderProperties& properties = renderNode->properties();
+
+ // If we are drawing the contents of layer, we don't want to apply any of
+ // the RenderNode's properties during this pass. Those will all be applied
+ // when the layer is composited.
+ if (mComposeLayer) {
+ setViewProperties(properties, canvas, &alphaMultiplier);
+ }
+
+ //TODO should we let the bound of the drawable do this for us?
+ const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
+ bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
+ if (!quickRejected) {
+ SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
+ const LayerProperties& layerProperties = properties.layerProperties();
+ // composing a hardware layer
+ if (renderNode->getLayerSurface() && mComposeLayer) {
+ SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer);
+ SkPaint* paint = nullptr;
+ SkPaint tmpPaint;
+ if (layerNeedsPaint(layerProperties, alphaMultiplier, &tmpPaint)) {
+ paint = &tmpPaint;
+ }
+ renderNode->getLayerSurface()->draw(canvas, 0, 0, paint);
+ // composing a software layer with alpha
+ } else if (properties.effectiveLayerType() == LayerType::Software) {
+ SkPaint paint;
+ bool needsLayer = layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
+ if (needsLayer) {
+ canvas->saveLayer(bounds, &paint);
+ }
+ canvas->drawDrawable(displayList->mDrawable.get());
+ if (needsLayer) {
+ canvas->restore();
+ }
+ } else {
+ canvas->drawDrawable(displayList->mDrawable.get());
+ }
+ }
+}
+
+void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
+ float* alphaMultiplier) {
+ if (properties.getLeft() != 0 || properties.getTop() != 0) {
+ canvas->translate(properties.getLeft(), properties.getTop());
+ }
+ if (properties.getStaticMatrix()) {
+ canvas->concat(*properties.getStaticMatrix());
+ } else if (properties.getAnimationMatrix()) {
+ canvas->concat(*properties.getAnimationMatrix());
+ }
+ if (properties.hasTransformMatrix()) {
+ if (properties.isTransformTranslateOnly()) {
+ canvas->translate(properties.getTranslationX(), properties.getTranslationY());
+ } else {
+ canvas->concat(*properties.getTransformMatrix());
+ }
+ }
+ const bool isLayer = properties.effectiveLayerType() != LayerType::None;
+ int clipFlags = properties.getClippingFlags();
+ if (properties.getAlpha() < 1) {
+ if (isLayer) {
+ clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
+ }
+ if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
+ *alphaMultiplier = properties.getAlpha();
+ } else {
+ // savelayer needed to create an offscreen buffer
+ Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight());
+ if (clipFlags) {
+ properties.getClippingRectForFlags(clipFlags, &layerBounds);
+ clipFlags = 0; // all clipping done by savelayer
+ }
+ SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top,
+ layerBounds.right, layerBounds.bottom);
+ canvas->saveLayerAlpha(&bounds, (int) (properties.getAlpha() * 255));
+ }
+
+ if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
+ // pretend alpha always causes savelayer to warn about
+ // performance problem affecting old versions
+ ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(),
+ properties.getHeight());
+ }
+ }
+
+ const SkRect* pendingClip = nullptr;
+ SkRect clipRect;
+
+ if (clipFlags) {
+ Rect tmpRect;
+ properties.getClippingRectForFlags(clipFlags, &tmpRect);
+ clipRect = tmpRect.toSkRect();
+ pendingClip = &clipRect;
+ }
+
+ if (properties.getRevealClip().willClip()) {
+ canvas->clipPath(*properties.getRevealClip().getPath(), SkRegion::kIntersect_Op, true);
+ } else if (properties.getOutline().willClip()) {
+ clipOutline(properties.getOutline(), canvas, pendingClip);
+ pendingClip = nullptr;
+ }
+
+ if (pendingClip) {
+ canvas->clipRect(*pendingClip);
+ }
+}
+
+}; // namespace skiapipeline
+}; // namespace uirenderer
+}; // namespace android