diff options
author | Stan Iliev <stani@google.com> | 2016-10-17 16:26:15 -0400 |
---|---|---|
committer | Stan Iliev <stani@google.com> | 2016-10-31 14:27:02 -0400 |
commit | 021693b967a2c5556dddd183eb0247df4079e1ad (patch) | |
tree | 162c1da3b5fad315aa0591f16e3f66b899e1b6cc /libs/hwui/pipeline/skia/RenderNodeDrawable.cpp | |
parent | 99449eea6cfe174eba269b3cfff06e6533d6314e (diff) |
Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables.
Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable,
LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable.
Move AnimatedRoundRect and AnimatedCircle in a separate file.
All Skia pipeline files are moved in hwui/pipeline/skia folder.
Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable,
EndReorderBarrierDrawable and SkiaRecordingCanvas.
Test: I tested manually on 6P devices and did run the unit tests.
Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
Diffstat (limited to 'libs/hwui/pipeline/skia/RenderNodeDrawable.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/RenderNodeDrawable.cpp | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp new file mode 100644 index 000000000000..cefa893f2864 --- /dev/null +++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp @@ -0,0 +1,252 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "RenderNodeDrawable.h" +#include "RenderNode.h" +#include "SkiaDisplayList.h" +#include "SkiaFrameRenderer.h" +#include "utils/TraceUtils.h" + +namespace android { +namespace uirenderer { +namespace skiapipeline { + +static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) { + SkASSERT(outline.willClip()); + Rect possibleRect; + float radius; + LOG_ALWAYS_FATAL_IF(!outline.getAsRoundRect(&possibleRect, &radius), + "clipping outlines should be at most roundedRects"); + SkRect rect = possibleRect.toSkRect(); + if (radius != 0.0f) { + if (pendingClip && !pendingClip->contains(rect)) { + canvas->clipRect(*pendingClip); + } + canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkRegion::kIntersect_Op, true); + } else { + if (pendingClip) { + (void)rect.intersect(*pendingClip); + } + canvas->clipRect(rect); + } +} + +const RenderProperties& RenderNodeDrawable::getNodeProperties() const { + return mRenderNode->properties(); +} + +void RenderNodeDrawable::onDraw(SkCanvas* canvas) { + //negative and positive Z order are drawn out of order + if (MathUtils::isZero(mRenderNode->properties().getZ())) { + this->forceDraw(canvas); + } +} + +void RenderNodeDrawable::forceDraw(SkCanvas* canvas) { + RenderNode* renderNode = mRenderNode.get(); + if (SkiaFrameRenderer::skpCaptureEnabled()) { + SkRect dimensions = SkRect::MakeWH(renderNode->getWidth(), renderNode->getHeight()); + canvas->drawAnnotation(dimensions, renderNode->getName(), nullptr); + } + + // We only respect the nothingToDraw check when we are composing a layer. This + // ensures that we paint the layer even if it is not currently visible in the + // event that the properties change and it becomes visible. + if (!renderNode->isRenderable() || (renderNode->nothingToDraw() && mComposeLayer)) { + return; + } + + SkASSERT(renderNode->getDisplayList()->isSkiaDL()); + SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList(); + + SkAutoCanvasRestore acr(canvas, true); + + const RenderProperties& properties = this->getNodeProperties(); + if (displayList->mIsProjectionReceiver) { + // this node is a projection receiver. We will gather the projected nodes as we draw our + // children, and then draw them on top of this node's content. + std::vector<ProjectedChild> newList; + for (auto& child : displayList->mChildNodes) { + // our direct children are not supposed to project into us (nodes project to, at the + // nearest, their grandparents). So we "delay" the list's activation one level by + // passing it into mNextProjectedChildrenTarget rather than mProjectedChildrenTarget. + child.mProjectedChildrenTarget = mNextProjectedChildrenTarget; + child.mNextProjectedChildrenTarget = &newList; + } + // draw ourselves and our children. As a side effect, this will add projected nodes to + // newList. + this->drawContent(canvas); + bool willClip = properties.getOutline().willClip(); + if (willClip) { + canvas->save(); + clipOutline(properties.getOutline(), canvas, nullptr); + } + // draw the collected projected nodes + for (auto& projectedChild : newList) { + canvas->setMatrix(projectedChild.matrix); + projectedChild.node->drawContent(canvas); + } + if (willClip) { + canvas->restore(); + } + } else { + if (properties.getProjectBackwards() && mProjectedChildrenTarget) { + // We are supposed to project this node, so add it to the list and do not actually draw + // yet. It will be drawn by its projection receiver. + mProjectedChildrenTarget->push_back({ this, canvas->getTotalMatrix() }); + return; + } + for (auto& child : displayList->mChildNodes) { + // storing these values in the nodes themselves is a bit ugly; they should "really" be + // function parameters, but we have to go through the preexisting draw() method and + // therefore cannot add additional parameters to it + child.mProjectedChildrenTarget = mNextProjectedChildrenTarget; + child.mNextProjectedChildrenTarget = mNextProjectedChildrenTarget; + } + this->drawContent(canvas); + } + mProjectedChildrenTarget = nullptr; + mNextProjectedChildrenTarget = nullptr; +} + +static bool layerNeedsPaint(const LayerProperties& properties, + float alphaMultiplier, SkPaint* paint) { + if (alphaMultiplier < 1.0f + || properties.alpha() < 255 + || properties.xferMode() != SkBlendMode::kSrcOver + || properties.colorFilter() != nullptr) { + paint->setAlpha(properties.alpha() * alphaMultiplier); + paint->setBlendMode(properties.xferMode()); + paint->setColorFilter(properties.colorFilter()); + return true; + } + return false; +} + +void RenderNodeDrawable::drawContent(SkCanvas* canvas) const { + RenderNode* renderNode = mRenderNode.get(); + float alphaMultiplier = 1.0f; + const RenderProperties& properties = renderNode->properties(); + + // If we are drawing the contents of layer, we don't want to apply any of + // the RenderNode's properties during this pass. Those will all be applied + // when the layer is composited. + if (mComposeLayer) { + setViewProperties(properties, canvas, &alphaMultiplier); + } + + //TODO should we let the bound of the drawable do this for us? + const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight()); + bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds); + if (!quickRejected) { + SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList(); + const LayerProperties& layerProperties = properties.layerProperties(); + // composing a hardware layer + if (renderNode->getLayerSurface() && mComposeLayer) { + SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer); + SkPaint* paint = nullptr; + SkPaint tmpPaint; + if (layerNeedsPaint(layerProperties, alphaMultiplier, &tmpPaint)) { + paint = &tmpPaint; + } + renderNode->getLayerSurface()->draw(canvas, 0, 0, paint); + // composing a software layer with alpha + } else if (properties.effectiveLayerType() == LayerType::Software) { + SkPaint paint; + bool needsLayer = layerNeedsPaint(layerProperties, alphaMultiplier, &paint); + if (needsLayer) { + canvas->saveLayer(bounds, &paint); + } + canvas->drawDrawable(displayList->mDrawable.get()); + if (needsLayer) { + canvas->restore(); + } + } else { + canvas->drawDrawable(displayList->mDrawable.get()); + } + } +} + +void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas, + float* alphaMultiplier) { + if (properties.getLeft() != 0 || properties.getTop() != 0) { + canvas->translate(properties.getLeft(), properties.getTop()); + } + if (properties.getStaticMatrix()) { + canvas->concat(*properties.getStaticMatrix()); + } else if (properties.getAnimationMatrix()) { + canvas->concat(*properties.getAnimationMatrix()); + } + if (properties.hasTransformMatrix()) { + if (properties.isTransformTranslateOnly()) { + canvas->translate(properties.getTranslationX(), properties.getTranslationY()); + } else { + canvas->concat(*properties.getTransformMatrix()); + } + } + const bool isLayer = properties.effectiveLayerType() != LayerType::None; + int clipFlags = properties.getClippingFlags(); + if (properties.getAlpha() < 1) { + if (isLayer) { + clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer + } + if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) { + *alphaMultiplier = properties.getAlpha(); + } else { + // savelayer needed to create an offscreen buffer + Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight()); + if (clipFlags) { + properties.getClippingRectForFlags(clipFlags, &layerBounds); + clipFlags = 0; // all clipping done by savelayer + } + SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top, + layerBounds.right, layerBounds.bottom); + canvas->saveLayerAlpha(&bounds, (int) (properties.getAlpha() * 255)); + } + + if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) { + // pretend alpha always causes savelayer to warn about + // performance problem affecting old versions + ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(), + properties.getHeight()); + } + } + + const SkRect* pendingClip = nullptr; + SkRect clipRect; + + if (clipFlags) { + Rect tmpRect; + properties.getClippingRectForFlags(clipFlags, &tmpRect); + clipRect = tmpRect.toSkRect(); + pendingClip = &clipRect; + } + + if (properties.getRevealClip().willClip()) { + canvas->clipPath(*properties.getRevealClip().getPath(), SkRegion::kIntersect_Op, true); + } else if (properties.getOutline().willClip()) { + clipOutline(properties.getOutline(), canvas, pendingClip); + pendingClip = nullptr; + } + + if (pendingClip) { + canvas->clipRect(*pendingClip); + } +} + +}; // namespace skiapipeline +}; // namespace uirenderer +}; // namespace android |