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Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.cpp')
-rw-r--r--libs/hwui/DeferredLayerUpdater.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index d6b516fd5cf4..5a50245a3765 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -18,6 +18,8 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
+#include <surfacetexture/surface_texture_platform.h>
#include "AutoBackendTextureRelease.h"
#include "Matrix.h"
#include "Properties.h"
@@ -34,6 +36,7 @@ namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
: mRenderState(renderState)
, mBlend(false)
+ , mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
, mTransform(nullptr)
, mGLContextAttached(false)
, mUpdateTexImage(false)