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path: root/libs/hwui/DeferredLayerUpdater.cpp
AgeCommit message (Expand)Author
2021-05-26In Vk DeferredLayerUpdater make sure we releause buffers to foreign queue.Greg Daniel
2020-07-28Migrate from GrContext to GrDirectContextAdlai Holler
2020-07-16Fix TextureView calling eglCreateImage with a destructed bufferStan Iliev
2020-01-17Refactor TextureLayer JNI to use only APEX APIsStan Iliev
2019-11-08Decouple SurfaceTexture from HWUIStan Iliev
2019-06-21Move GL specific code away from headerFedor Kudasov
2018-11-07Set the color space to sRGB on the Surface and remove colorFilter.Derek Sollenberger
2018-09-20Refactor RenderState and remove unused functionality.Derek Sollenberger
2018-09-10Refactor HWUI readback code to be backend independentStan Iliev
2018-09-05Reland "TextureView Vulkan support and optimized OpenGL draw"Stan Iliev
2018-09-04Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""Stan Iliev
2018-08-31Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""Stan Iliev
2018-08-30Revert "TextureView Vulkan support and optimized OpenGL draw"John Reck
2018-08-29TextureView Vulkan support and optimized OpenGL drawStan Iliev
2018-04-30Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositingDerek Sollenberger
2017-11-03Format the world (or just HWUI)John Reck
2017-02-15Always flush renderstate in DeferredLayerUpdater::applyChris Craik
2017-02-13DeferredLayerUpdater: clean up Layer lifecyclesergeyv
2017-02-02Check if layer is created in detachSurfaceTexturesergeyv
2017-01-30Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()sergeyv
2017-01-18Update hwui_unit_tests to support running with Vulkan backend.Greg Daniel
2017-01-10Add support for dummy draws for Vulkan webview and texture views.Greg Daniel
2017-01-10Break Layer class into Gl and Vulkan subclassesGreg Daniel
2016-10-13use SkBlendMode instead of SkXfermodeMike Reed
2016-07-26Remove LayerRenderer.Derek Sollenberger
2016-07-07Delete old rendering pipelineChris Craik
2015-12-16Add TextureView support to new renderer/reordererChris Craik
2015-10-01Move more utils into paintutilsChris Craik
2015-07-29Re-enable -Werror on clangJohn Reck
2015-05-20Eliminate requireGlContextJohn Reck
2015-03-10Track down unsupported texture targetChris Craik
2015-02-19Glop layer mesh renderingChris Craik
2015-01-05Add overrides and switch to nullptr keyword for all filesChris Craik
2014-11-21Cast buffer width and height to intDan Stoza
2014-10-31Layer changesJohn Reck
2014-10-03Cleanup DeferredLayerUpdaterJohn Reck
2014-06-27More cleanupsJohn Reck
2014-06-26Animator refactoring & fixesJohn Reck
2014-06-12Move LayerType to RenderNodeJohn Reck
2014-06-04Even FASTER damage calculations!John Reck
2014-05-30Re-jigger layersJohn Reck
2014-04-14Fix issue with bitmap uploadingJohn Reck
2014-04-10Remove sync flushJohn Reck
2014-04-09Merge hasFunctors & pushStaging into prepareTreeJohn Reck
2014-04-09Switch DisplayListData to a staging modelJohn Reck
2014-04-07Refcount RenderNodeJohn Reck
2014-03-27Async drawing!John Reck
2014-03-24Move where updateProperties is calledJohn Reck
2014-03-12Rename DisplayList->RenderNodeJohn Reck
2014-02-25Fix TextureView texture filtering.Chris Craik