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hwui
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DeferredLayerUpdater.cpp
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Author
2021-05-26
In Vk DeferredLayerUpdater make sure we releause buffers to foreign queue.
Greg Daniel
2020-07-28
Migrate from GrContext to GrDirectContext
Adlai Holler
2020-07-16
Fix TextureView calling eglCreateImage with a destructed buffer
Stan Iliev
2020-01-17
Refactor TextureLayer JNI to use only APEX APIs
Stan Iliev
2019-11-08
Decouple SurfaceTexture from HWUI
Stan Iliev
2019-06-21
Move GL specific code away from header
Fedor Kudasov
2018-11-07
Set the color space to sRGB on the Surface and remove colorFilter.
Derek Sollenberger
2018-09-20
Refactor RenderState and remove unused functionality.
Derek Sollenberger
2018-09-10
Refactor HWUI readback code to be backend independent
Stan Iliev
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-04-30
Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
Derek Sollenberger
2017-11-03
Format the world (or just HWUI)
John Reck
2017-02-15
Always flush renderstate in DeferredLayerUpdater::apply
Chris Craik
2017-02-13
DeferredLayerUpdater: clean up Layer lifecycle
sergeyv
2017-02-02
Check if layer is created in detachSurfaceTexture
sergeyv
2017-01-30
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
sergeyv
2017-01-18
Update hwui_unit_tests to support running with Vulkan backend.
Greg Daniel
2017-01-10
Add support for dummy draws for Vulkan webview and texture views.
Greg Daniel
2017-01-10
Break Layer class into Gl and Vulkan subclasses
Greg Daniel
2016-10-13
use SkBlendMode instead of SkXfermode
Mike Reed
2016-07-26
Remove LayerRenderer.
Derek Sollenberger
2016-07-07
Delete old rendering pipeline
Chris Craik
2015-12-16
Add TextureView support to new renderer/reorderer
Chris Craik
2015-10-01
Move more utils into paintutils
Chris Craik
2015-07-29
Re-enable -Werror on clang
John Reck
2015-05-20
Eliminate requireGlContext
John Reck
2015-03-10
Track down unsupported texture target
Chris Craik
2015-02-19
Glop layer mesh rendering
Chris Craik
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-11-21
Cast buffer width and height to int
Dan Stoza
2014-10-31
Layer changes
John Reck
2014-10-03
Cleanup DeferredLayerUpdater
John Reck
2014-06-27
More cleanups
John Reck
2014-06-26
Animator refactoring & fixes
John Reck
2014-06-12
Move LayerType to RenderNode
John Reck
2014-06-04
Even FASTER damage calculations!
John Reck
2014-05-30
Re-jigger layers
John Reck
2014-04-14
Fix issue with bitmap uploading
John Reck
2014-04-10
Remove sync flush
John Reck
2014-04-09
Merge hasFunctors & pushStaging into prepareTree
John Reck
2014-04-09
Switch DisplayListData to a staging model
John Reck
2014-04-07
Refcount RenderNode
John Reck
2014-03-27
Async drawing!
John Reck
2014-03-24
Move where updateProperties is called
John Reck
2014-03-12
Rename DisplayList->RenderNode
John Reck
2014-02-25
Fix TextureView texture filtering.
Chris Craik
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