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authorSteven Laver <lavers@google.com>2020-01-23 17:03:21 -0800
committerSteven Laver <lavers@google.com>2020-02-04 23:22:55 +0000
commit71998c3d8b36220df1be12fe6e1ba7eda81cde41 (patch)
tree8b5e07fadfa5561f430abd298094046a496c3fb3 /libs/hwui/DeferredLayerUpdater.cpp
parent4307c64762e7fd78e8cdd955296655d51a6094e2 (diff)
parentdb0ac39741da692dddac3ff31aa87634af92e1e8 (diff)
Merge RP1A.200123.001
Change-Id: I16a4437d9876db7a6a2b07231b4584df4564bee4
Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.cpp')
-rw-r--r--libs/hwui/DeferredLayerUpdater.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index d6b516fd5cf4..5a50245a3765 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -18,6 +18,8 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
+#include <surfacetexture/surface_texture_platform.h>
#include "AutoBackendTextureRelease.h"
#include "Matrix.h"
#include "Properties.h"
@@ -34,6 +36,7 @@ namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
: mRenderState(renderState)
, mBlend(false)
+ , mSurfaceTexture(nullptr, [](ASurfaceTexture*) {})
, mTransform(nullptr)
, mGLContextAttached(false)
, mUpdateTexImage(false)