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author | Steven Laver <lavers@google.com> | 2020-01-23 17:03:21 -0800 |
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committer | Steven Laver <lavers@google.com> | 2020-02-04 23:22:55 +0000 |
commit | 71998c3d8b36220df1be12fe6e1ba7eda81cde41 (patch) | |
tree | 8b5e07fadfa5561f430abd298094046a496c3fb3 /libs/hwui/DeferredLayerUpdater.cpp | |
parent | 4307c64762e7fd78e8cdd955296655d51a6094e2 (diff) | |
parent | db0ac39741da692dddac3ff31aa87634af92e1e8 (diff) |
Merge RP1A.200123.001
Change-Id: I16a4437d9876db7a6a2b07231b4584df4564bee4
Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.cpp')
-rw-r--r-- | libs/hwui/DeferredLayerUpdater.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp index d6b516fd5cf4..5a50245a3765 100644 --- a/libs/hwui/DeferredLayerUpdater.cpp +++ b/libs/hwui/DeferredLayerUpdater.cpp @@ -18,6 +18,8 @@ #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> +// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead. +#include <surfacetexture/surface_texture_platform.h> #include "AutoBackendTextureRelease.h" #include "Matrix.h" #include "Properties.h" @@ -34,6 +36,7 @@ namespace uirenderer { DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) : mRenderState(renderState) , mBlend(false) + , mSurfaceTexture(nullptr, [](ASurfaceTexture*) {}) , mTransform(nullptr) , mGLContextAttached(false) , mUpdateTexImage(false) |