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authorJohn Reck <jreck@google.com>2019-10-25 22:28:40 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2019-10-25 22:28:40 +0000
commit5a2340061081e90eb215641db57d0a39736d037e (patch)
treea5b6d96b69290b03411c2b4c19a3d2d67796b195 /libs/hwui/renderthread/CanvasContext.cpp
parent642b73b8f48e73c493bf04af035eb26fa340e7ef (diff)
parent83161dcd6aa15c7da161b4ae561b06d20edd2510 (diff)
Merge "Delete VectorDrawableAtlas"
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 30cc007d454b..b41bdf6a174f 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -306,7 +306,6 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
info.out.canDrawThisFrame = true;
mAnimationContext->startFrame(info.mode);
- mRenderPipeline->onPrepareTree();
for (const sp<RenderNode>& node : mRenderNodes) {
// Only the primary target node will be drawn full - all other nodes would get drawn in
// real time mode. In case of a window, the primary node is the window content and the other