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authorJohn Reck <jreck@google.com>2019-10-04 14:48:27 -0700
committerJohn Reck <jreck@google.com>2019-10-04 14:49:20 -0700
commit83161dcd6aa15c7da161b4ae561b06d20edd2510 (patch)
treed564507b70019ef9b3905fbd3256f7c2d51948cd /libs/hwui/renderthread/CanvasContext.cpp
parent781630e4b4d67e0371c133ae64923ede1b989250 (diff)
Delete VectorDrawableAtlas
Poking around in a few apps it doesn't appear that the VectorDrawableAtlas is achieving sufficient utilization to justify its existence. The potential for draw call merging doesn't seem warranted for the RAM cost of the atlas. Bug: 137853925 Test: builds Change-Id: Id2419bc6dccb6316636d50c568f8fac75a2d563f
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 30cc007d454b..b41bdf6a174f 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -306,7 +306,6 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
info.out.canDrawThisFrame = true;
mAnimationContext->startFrame(info.mode);
- mRenderPipeline->onPrepareTree();
for (const sp<RenderNode>& node : mRenderNodes) {
// Only the primary target node will be drawn full - all other nodes would get drawn in
// real time mode. In case of a window, the primary node is the window content and the other