diff options
author | John Reck <jreck@google.com> | 2019-10-04 14:48:27 -0700 |
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committer | John Reck <jreck@google.com> | 2019-10-04 14:49:20 -0700 |
commit | 83161dcd6aa15c7da161b4ae561b06d20edd2510 (patch) | |
tree | d564507b70019ef9b3905fbd3256f7c2d51948cd /libs/hwui/renderthread/CanvasContext.cpp | |
parent | 781630e4b4d67e0371c133ae64923ede1b989250 (diff) |
Delete VectorDrawableAtlas
Poking around in a few apps it doesn't appear that
the VectorDrawableAtlas is achieving sufficient
utilization to justify its existence. The potential for
draw call merging doesn't seem warranted for the
RAM cost of the atlas.
Bug: 137853925
Test: builds
Change-Id: Id2419bc6dccb6316636d50c568f8fac75a2d563f
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 30cc007d454b..b41bdf6a174f 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -306,7 +306,6 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy info.out.canDrawThisFrame = true; mAnimationContext->startFrame(info.mode); - mRenderPipeline->onPrepareTree(); for (const sp<RenderNode>& node : mRenderNodes) { // Only the primary target node will be drawn full - all other nodes would get drawn in // real time mode. In case of a window, the primary node is the window content and the other |