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authorRomain Guy <romainguy@google.com>2016-10-12 15:52:12 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2016-10-12 15:52:14 +0000
commit21986f2ae73e9ae3395a37dd3976af55e75d4f9d (patch)
tree77c0a34a98f1dab8b3c5c604e36c738bf60dc430 /libs/hwui/ProgramCache.cpp
parent02319a61927041cc4d3632e94c501b7277f0bda5 (diff)
parent253f2c213f6ecda63b6872aee77bd30d5ec07c82 (diff)
Merge "Linear blending, step 1"
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp172
1 files changed, 116 insertions, 56 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 59225e108ac7..315c60eccb3e 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -17,8 +17,8 @@
#include <utils/String8.h>
#include "Caches.h"
-#include "Dither.h"
#include "ProgramCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -69,22 +69,16 @@ const char* gVS_Header_Varyings_HasBitmap =
"varying highp vec2 outBitmapTexCoords;\n";
const char* gVS_Header_Varyings_HasGradient[6] = {
// Linear
- "varying highp vec2 linear;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying float linear;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 linear;\n",
+ "varying float linear;\n",
// Circular
- "varying highp vec2 circular;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying highp vec2 circular;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 circular;\n",
+ "varying highp vec2 circular;\n",
// Sweep
- "varying highp vec2 sweep;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying highp vec2 sweep;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 sweep;\n",
+ "varying highp vec2 sweep;\n",
};
const char* gVS_Header_Varyings_HasRoundRectClip =
"varying highp vec2 roundRectPos;\n";
@@ -98,22 +92,16 @@ const char* gVS_Main_OutTransformedTexCoords =
" outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
const char* gVS_Main_OutGradient[6] = {
// Linear
- " linear = vec2((screenSpace * position).x, 0.5);\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " linear = (screenSpace * position).x;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
+ " linear = vec2((screenSpace * position).x, 0.5);\n",
+ " linear = (screenSpace * position).x;\n",
// Circular
- " circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
+ " circular = (screenSpace * position).xy;\n",
+ " circular = (screenSpace * position).xy;\n",
// Sweep
+ " sweep = (screenSpace * position).xy;\n",
" sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
@@ -147,12 +135,11 @@ const char* gFS_Uniforms_TextureSampler =
"uniform sampler2D baseSampler;\n";
const char* gFS_Uniforms_ExternalTextureSampler =
"uniform samplerExternalOES baseSampler;\n";
-const char* gFS_Uniforms_Dither =
- "uniform sampler2D ditherSampler;";
const char* gFS_Uniforms_GradientSampler[2] = {
- "%s\n"
+ "uniform vec2 screenSize;\n"
"uniform sampler2D gradientSampler;\n",
- "%s\n"
+
+ "uniform vec2 screenSize;\n"
"uniform vec4 startColor;\n"
"uniform vec4 endColor;\n"
};
@@ -172,18 +159,51 @@ const char* gFS_Uniforms_HasRoundRectClip =
"uniform vec4 roundRectInnerRectLTRB;\n"
"uniform float roundRectRadius;\n";
+// Dithering must be done in the quantization space
+// When we are writing to an sRGB framebuffer, we must do the following:
+// EOCF(OECF(color) + dither)
+// We approximate the transfer functions with gamma 2.0 to avoid branches and pow()
+// The dithering pattern is generated with a triangle noise generator in the range [-0.5,1.5[
+// TODO: Handle linear fp16 render targets
+const char* gFS_Dither_Functions =
+ "\nmediump float triangleNoise(const highp vec2 n) {\n"
+ " highp vec2 p = fract(n * vec2(5.3987, 5.4421));\n"
+ " p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));\n"
+ " highp float xy = p.x * p.y;\n"
+ " return fract(xy * 95.4307) + fract(xy * 75.04961) - 0.5;\n"
+ "}\n";
+const char* gFS_Dither_Preamble[2] = {
+ // Linear framebuffer
+ "\nvec4 dither(const vec4 color) {\n"
+ " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);"
+ "}\n",
+ // sRGB framebuffer
+ "\nvec4 dither(const vec4 color) {\n"
+ " vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
+ " return vec4(dithered * dithered, color.a);\n"
+ "}\n"
+};
+
+// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
+// The gamma() function assumes that bright text will be displayed on a dark
+// background and that dark text will be displayed on bright background
+// The gamma coefficient is chosen to thicken or thin the text accordingly
+// The dot product used to compute the luminance could be approximated with
+// a simple max(color.r, color.g, color.b)
+const char* gFS_Gamma_Preamble =
+ "\n#define GAMMA (%.2f)\n"
+ "#define GAMMA_INV (%.2f)\n"
+ "\nfloat gamma(float a, const vec3 color) {\n"
+ " float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));\n"
+ " return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);\n"
+ "}\n";
+
const char* gFS_Main =
"\nvoid main(void) {\n"
- " lowp vec4 fragColor;\n";
+ " vec4 fragColor;\n";
-const char* gFS_Main_Dither[2] = {
- // ES 2.0
- "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
- // ES 3.0
- "texture2D(ditherSampler, ditherTexCoords).a"
-};
-const char* gFS_Main_AddDitherToGradient =
- " gradientColor += %s;\n";
+const char* gFS_Main_AddDither =
+ " fragColor = dither(fragColor);\n";
// Fast cases
const char* gFS_Fast_SingleColor =
@@ -202,24 +222,32 @@ const char* gFS_Fast_SingleA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
"}\n\n";
+const char* gFS_Fast_SingleA8Texture_ApplyGamma =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, GAMMA));\n"
+ "}\n\n";
const char* gFS_Fast_SingleModulateA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
"}\n\n";
+const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n"
+ "}\n\n";
const char* gFS_Fast_SingleGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = dither(texture2D(gradientSampler, linear));\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = dither(mix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
"}\n\n",
};
const char* gFS_Fast_SingleModulateGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = dither(color.a * texture2D(gradientSampler, linear));\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = dither(color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
"}\n\n"
};
@@ -239,11 +267,13 @@ const char* gFS_Main_FetchTexture[2] = {
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords);\n"
};
-const char* gFS_Main_FetchA8Texture[2] = {
+const char* gFS_Main_FetchA8Texture[4] = {
// Don't modulate
" fragColor = texture2D(baseSampler, outTexCoords);\n",
+ " fragColor = texture2D(baseSampler, outTexCoords);\n",
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
};
const char* gFS_Main_FetchGradient[6] = {
// Linear
@@ -271,29 +301,38 @@ const char* gFS_Main_BlendShadersBG =
" fragColor = blendShaders(gradientColor, bitmapColor)";
const char* gFS_Main_BlendShadersGB =
" fragColor = blendShaders(bitmapColor, gradientColor)";
-const char* gFS_Main_BlendShaders_Modulate[3] = {
+const char* gFS_Main_BlendShaders_Modulate[6] = {
// Don't modulate
";\n",
+ ";\n",
// Modulate
" * color.a;\n",
+ " * color.a;\n",
// Modulate with alpha 8 texture
" * texture2D(baseSampler, outTexCoords).a;\n",
+ " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
};
-const char* gFS_Main_GradientShader_Modulate[3] = {
+const char* gFS_Main_GradientShader_Modulate[6] = {
// Don't modulate
" fragColor = gradientColor;\n",
+ " fragColor = gradientColor;\n",
// Modulate
" fragColor = gradientColor * color.a;\n",
+ " fragColor = gradientColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
};
-const char* gFS_Main_BitmapShader_Modulate[3] = {
+const char* gFS_Main_BitmapShader_Modulate[6] = {
// Don't modulate
" fragColor = bitmapColor;\n",
+ " fragColor = bitmapColor;\n",
// Modulate
" fragColor = bitmapColor * color.a;\n",
+ " fragColor = bitmapColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
};
const char* gFS_Main_FragColor =
" gl_FragColor = fragColor;\n";
@@ -385,7 +424,8 @@ const char* gBlendOps[18] = {
///////////////////////////////////////////////////////////////////////////////
ProgramCache::ProgramCache(Extensions& extensions)
- : mHasES3(extensions.getMajorGlVersion() >= 3) {
+ : mHasES3(extensions.getMajorGlVersion() >= 3)
+ , mHasSRGB(extensions.hasSRGB()) {
}
ProgramCache::~ProgramCache() {
@@ -518,6 +558,7 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
static bool shaderOp(const ProgramDescription& description, String8& shader,
const int modulateOp, const char** snippets) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ op = op * 2 + description.hasGammaCorrection;
shader.append(snippets[op]);
return description.hasAlpha8Texture;
}
@@ -570,13 +611,16 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Uniforms_ExternalTextureSampler);
}
if (description.hasGradient) {
- shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
- gFS_Uniforms_Dither);
+ shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
}
if (description.hasRoundRectClip) {
shader.append(gFS_Uniforms_HasRoundRectClip);
}
+ if (description.hasGammaCorrection) {
+ shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
+ }
+
// Optimization for common cases
if (!description.hasVertexAlpha
&& !blendFramebuffer
@@ -607,18 +651,26 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
fast = true;
} else if (singleA8Texture) {
if (!description.modulate) {
- shader.append(gFS_Fast_SingleA8Texture);
+ if (description.hasGammaCorrection) {
+ shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
+ } else {
+ shader.append(gFS_Fast_SingleA8Texture);
+ }
} else {
- shader.append(gFS_Fast_SingleModulateA8Texture);
+ if (description.hasGammaCorrection) {
+ shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
+ } else {
+ shader.append(gFS_Fast_SingleModulateA8Texture);
+ }
}
fast = true;
} else if (singleGradient) {
+ shader.append(gFS_Dither_Functions);
+ shader.append(gFS_Dither_Preamble[mHasSRGB]);
if (!description.modulate) {
- shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
- gFS_Main_Dither[mHasES3]);
+ shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
} else {
- shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
- gFS_Main_Dither[mHasES3]);
+ shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
}
fast = true;
}
@@ -652,6 +704,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.isBitmapNpot) {
generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
}
+ if (description.hasGradient) {
+ shader.append(gFS_Dither_Functions);
+ shader.append(gFS_Dither_Preamble[mHasSRGB]);
+ }
// Begin the shader
shader.append(gFS_Main); {
@@ -659,7 +715,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.hasTexture || description.hasExternalTexture) {
if (description.hasAlpha8Texture) {
if (!description.hasGradient && !description.hasBitmap) {
- shader.append(gFS_Main_FetchA8Texture[modulateOp]);
+ shader.append(
+ gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
}
} else {
shader.append(gFS_Main_FetchTexture[modulateOp]);
@@ -671,7 +728,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
if (description.hasGradient) {
shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
- shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
}
if (description.hasBitmap) {
if (!description.isBitmapNpot) {
@@ -715,6 +771,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
}
+ if (description.hasGradient) {
+ shader.append(gFS_Main_AddDither);
+ }
+
// Output the fragment
if (!blendFramebuffer) {
shader.append(gFS_Main_FragColor);