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| author | Jesse Hall <jessehall@google.com> | 2015-12-11 16:28:44 -0800 |
|---|---|---|
| committer | Jesse Hall <jessehall@google.com> | 2016-01-25 13:49:31 -0800 |
| commit | 1f91d390ac013ea2514a67e12ddb083119d636d7 (patch) | |
| tree | 757883a90b269c319f76fa6bf28818ef4995a3ff /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 21597661b5cabc73f8d14bd0091eea7bddafdcbe (diff) | |
vulkan: Implement new vkGet*ProcAddrBehavior
The primary goal of this change is to switch to the revised GPA
behavior:
- GIPA(NULL, ..) only works for non-dispatched (global) commands
- GIPA(instance, ..) returns functions for commands that dispatch on any
object type, and the function works for any object of the appropriate
type if it is a child of the instance.
- GDPA(NULL, ..) returns NULL.
- GDPA(device, ..) returns a device-specific function for the command.
This change refactors/tidies many of the things it modified. Some
notable changes:
- All the loader generated code is now in dispatch.tmpl ->
dispatch_gen.{h,cpp}, instead of two separate templates.
- Reorganization allowed generating the dispatch table structures,
eliminating one source of frequent bugs.
- Removes some error-prone macro duplication.
- Handling of extensions and special loader functions is now much
more uniform and hopefully clearer.
- Loader top- and bottom-level functions are now consistently named with
_Top and _Bottom suffixes, and are grouped by level in loader.cpp.
- The VkInstance and VkDevice implementations are no longer derived from
::VkInstance_T and ::VkDevice_T. Was more trouble than it was worth.
- Renamed 'vtbl' to 'dispatch' in most places.
- Renamed nulldrv template and generated files to match the loader
naming pattern: null_driver.tmpl -> null_driver_gen.{h,cpp}
- Now all the entry point prototypes are generated, instead of having
to be updated by hand (another source of several bugs).
Change-Id: Ic263f802d0d523b18a0f00420b3a722aa04ce299
(cherry picked from commit 3cffb8e837222f413a1fe53522e2cc33366b8eeb)
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
