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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <dirent.h>
#include <cutils/properties.h>
#include <cstdint>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <utils/Log.h>
#include "pipeline/skia/ShaderCache.h"
#include "FileBlobCache.h"
using namespace android::uirenderer::skiapipeline;
namespace android {
namespace uirenderer {
namespace skiapipeline {
class ShaderCacheTestUtils {
public:
/**
* "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
* If set to 0, then deferred save is disabled.
*/
static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
cache.mDeferredSaveDelay = saveDelay;
}
/**
* "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
* Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
*/
static void terminate(ShaderCache& cache, bool saveContent) {
std::lock_guard<std::mutex> lock(cache.mMutex);
if (cache.mInitialized && cache.mBlobCache && saveContent) {
cache.mBlobCache->writeToFile();
}
cache.mBlobCache = NULL;
}
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */
namespace {
std::string getExternalStorageFolder() {
return getenv("EXTERNAL_STORAGE");
}
bool folderExist(const std::string& folderName) {
DIR* dir = opendir(folderName.c_str());
if (dir) {
closedir(dir);
return true;
}
return false;
}
bool checkShader(const sk_sp<SkData>& shader, const char* program) {
sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
return shader->size() == shader2->size()
&& 0 == memcmp(shader->data(), shader2->data(), shader->size());
}
bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) {
sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size());
return shader->size() == shader2->size()
&& 0 == memcmp(shader->data(), shader2->data(), shader->size());
}
void setShader(sk_sp<SkData>& shader, const char* program) {
shader = SkData::MakeWithCString(program);
}
void setShader(sk_sp<SkData>& shader, std::vector<char>& program) {
shader = SkData::MakeWithCopy(program.data(), program.size());
}
#define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
TEST(ShaderCacheTest, testWriteAndRead) {
if (!folderExist(getExternalStorageFolder())) {
//don't run the test if external storage folder is not available
return;
}
std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
//remove any test files from previous test run
int deleteFile = remove(cacheFile1.c_str());
ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
//read the cache from a file that does not exist
ShaderCache::get().setFilename(cacheFile1.c_str());
ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save
ShaderCache::get().initShaderDiskCache();
//read a key - should not be found since the cache is empty
sk_sp<SkData> outVS;
ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
//write to the in-memory cache without storing on disk and verify we read the same values
sk_sp<SkData> inVS;
setShader(inVS, "sassas");
ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
setShader(inVS, "someVS");
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS, "sassas"));
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS, "someVS"));
//store content to disk and release in-memory cache
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
//change to a file that does not exist and verify load fails
ShaderCache::get().setFilename(cacheFile2.c_str());
ShaderCache::get().initShaderDiskCache();
ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
//load again content from disk from an existing file and check the data is read correctly
ShaderCache::get().setFilename(cacheFile1.c_str());
ShaderCache::get().initShaderDiskCache();
sk_sp<SkData> outVS2;
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS2, "someVS"));
//change data, store to disk, read back again and verify data has been changed
setShader(inVS, "ewData1");
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
ShaderCache::get().initShaderDiskCache();
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS2, "ewData1"));
//write and read big data chunk (50K)
size_t dataSize = 50*1024;
std::vector<char> dataBuffer(dataSize);
for (size_t i = 0; i < dataSize; i++) {
dataBuffer[0] = dataSize % 256;
}
setShader(inVS, dataBuffer);
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
ShaderCache::get().initShaderDiskCache();
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS2, dataBuffer));
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
remove(cacheFile1.c_str());
}
} // namespace
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