/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include "pipeline/skia/ShaderCache.h" #include "FileBlobCache.h" using namespace android::uirenderer::skiapipeline; namespace android { namespace uirenderer { namespace skiapipeline { class ShaderCacheTestUtils { public: /** * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries. * If set to 0, then deferred save is disabled. */ static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) { cache.mDeferredSaveDelay = saveDelay; } /** * "terminate" optionally stores the BlobCache on disk and release all in-memory cache. * Next call to "initShaderDiskCache" will load again the in-memory cache from disk. */ static void terminate(ShaderCache& cache, bool saveContent) { std::lock_guard lock(cache.mMutex); if (cache.mInitialized && cache.mBlobCache && saveContent) { cache.mBlobCache->writeToFile(); } cache.mBlobCache = NULL; } }; } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */ namespace { std::string getExternalStorageFolder() { return getenv("EXTERNAL_STORAGE"); } bool folderExist(const std::string& folderName) { DIR* dir = opendir(folderName.c_str()); if (dir) { closedir(dir); return true; } return false; } bool checkShader(const sk_sp& shader, const char* program) { sk_sp shader2 = SkData::MakeWithCString(program); return shader->size() == shader2->size() && 0 == memcmp(shader->data(), shader2->data(), shader->size()); } bool checkShader(const sk_sp& shader, std::vector& program) { sk_sp shader2 = SkData::MakeWithCopy(program.data(), program.size()); return shader->size() == shader2->size() && 0 == memcmp(shader->data(), shader2->data(), shader->size()); } void setShader(sk_sp& shader, const char* program) { shader = SkData::MakeWithCString(program); } void setShader(sk_sp& shader, std::vector& program) { shader = SkData::MakeWithCopy(program.data(), program.size()); } #define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get()) TEST(ShaderCacheTest, testWriteAndRead) { if (!folderExist(getExternalStorageFolder())) { //don't run the test if external storage folder is not available return; } std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1"; std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; //remove any test files from previous test run int deleteFile = remove(cacheFile1.c_str()); ASSERT_TRUE(0 == deleteFile || ENOENT == errno); //read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save ShaderCache::get().initShaderDiskCache(); //read a key - should not be found since the cache is empty sk_sp outVS; ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp()); //write to the in-memory cache without storing on disk and verify we read the same values sk_sp inVS; setShader(inVS, "sassas"); ShaderCache::get().store(GrProgramDescTest(100), *inVS.get()); setShader(inVS, "someVS"); ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp()); ASSERT_TRUE(checkShader(outVS, "sassas")); ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp()); ASSERT_TRUE(checkShader(outVS, "someVS")); //store content to disk and release in-memory cache ShaderCacheTestUtils::terminate(ShaderCache::get(), true); //change to a file that does not exist and verify load fails ShaderCache::get().setFilename(cacheFile2.c_str()); ShaderCache::get().initShaderDiskCache(); ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp()); ShaderCacheTestUtils::terminate(ShaderCache::get(), false); //load again content from disk from an existing file and check the data is read correctly ShaderCache::get().setFilename(cacheFile1.c_str()); ShaderCache::get().initShaderDiskCache(); sk_sp outVS2; ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp()); ASSERT_TRUE(checkShader(outVS2, "someVS")); //change data, store to disk, read back again and verify data has been changed setShader(inVS, "ewData1"); ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); ShaderCacheTestUtils::terminate(ShaderCache::get(), true); ShaderCache::get().initShaderDiskCache(); ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp()); ASSERT_TRUE(checkShader(outVS2, "ewData1")); //write and read big data chunk (50K) size_t dataSize = 50*1024; std::vector dataBuffer(dataSize); for (size_t i = 0; i < dataSize; i++) { dataBuffer[0] = dataSize % 256; } setShader(inVS, dataBuffer); ShaderCache::get().store(GrProgramDescTest(432), *inVS.get()); ShaderCacheTestUtils::terminate(ShaderCache::get(), true); ShaderCache::get().initShaderDiskCache(); ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp()); ASSERT_TRUE(checkShader(outVS2, dataBuffer)); ShaderCacheTestUtils::terminate(ShaderCache::get(), false); remove(cacheFile1.c_str()); } } // namespace