Age | Commit message (Collapse) | Author |
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* Error enforcement doesn't work with libhwui anymore
* We can just do the real, proper thing for unit tests
& microbenchmarks, which is arguably better anyway
* hwui doesn't have much opengl code left that was wrapped
Fixes: 128629988
Test: hwuiunit, hwuimacro, and hwuimicro all still run
Change-Id: If2568ea0745a67f83e1290860d474c1a01870376
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When closing a namespace a } is sufficient. It doesn't need to be };
like closing a class or enum.
Within frameworks/base/libs/hwui there is a mix between } and }; when
closing a namespace. There are even mixes between a .h and the
corresponding .cpp files.
In a separate CL I was asked to not close with };. That was a good
comment. I adopted the style from nearby code. This CL cleans up the
nearby code.
Test: I made sure the code still built as expected.
Change-Id: Ieb314a4f48d6e33752463f3be4361fdc9be97482
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Draw WebView in an offscreen GL buffer, then import and draw the
buffer with Vulkan.
Bug: 115610873
Test: Passed WebView CTS tests that are part of UiRendering.
Change-Id: Ida137fe9b8652d2a936ec2798b909be7e77b3462
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Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
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Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.
HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!
Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
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bug:22029728
Change-Id: Ib6f778975225b36567b12e30967955640ec185b3
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Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
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